void OnStart()
{
AddEntityCollideCallback("Player" , "StartArea" , "FUNCTION" , true , 1);
}
void FUNCTION(string &in asParent, string &in asChild, int alState)
{
FadeIn(10);
SetPlayerCrouching(true);
StartPlayerLookAt("Roof_look", 6, 6, "");
AddTimer("", 4.0f, "TimerLook");
}
void TimerLook(string &in asTimer)
{
StopPlayerLookAt();
StartPlayerLookAt("Chair_look", 6, 6, "");
AddTimer("", 4.0f, "TimerLookArea");
}
void TimerLookArea(string &in asTimer)
{
StopPlayerLookAt();
StartPlayerLookAt("Room_look", 6, 6, "");
}