void SecretEvent2(string &in asEntity)
{
	PlaySoundAtEntity("scare", "react_scare.snt", "Player", 1, true);
	GiveSanityDamage(10, true);
	AddTimer("", 1.0, "SecretEvent_Scare2");
	SetPlayerLookSpeedMul(0.1);
	SetPlayerRunSpeedMul(0.1);
}
void SecretEvent_Scare2(string &in asTimer)
{
	GivePlayerDamage(20.0f, "BloodSplat", false, false);
	AddTimer("", 2.0, "SecretEvent_Fade2");
	FadePlayerRollTo(90, 1, 7); 
	MovePlayerHeadPos(0.25f, -0.3f, 0, 1, 0.5f);
	GiveSanityDamage(100, true);
	StartPlayerLookAt("GraveyardMonster", 4.0f, 4.0f, "");
	SetEntityActive("GraveyardMonster", true);
	ShowEnemyPlayerPosition("GraveyardMonster");
}
void SecretEvent_Fade2(string &in asTimer)
{
	SetPlayerCrouching(true);
	FadeOut(3);
	AddTimer("", 4.0, "SecretEvent_ChangeMap2");
	SetMessage("Messages", "SecretEvent3", 3.5);
	StopPlayerLookAt();
}
void SecretEvent_ChangeMap2(string &in asTimer)
{
	FadePlayerRollTo(0, 15, 90); 
	TeleportPlayer("BackFromGraveyard");
	FadeIn(1);
	SetPlayerRunSpeedMul(1);
	SetPlayerLookSpeedMul(1);
	PlayMusic("18_amb.ogg", true, 1, 1, 1, true);
	AddTimer("", 4.0, "SecretEvent_TextReturn");
}
void SecretEvent_TextReturn(string &in asTimer)
{
		SetMessage("Messages", "SecretEvent4", 5.0);
}