Can I ask you something(code)
I don't know why it doesn work properly!
AddEntityCollideCallback("Player", "messageline", "startmessage", true, 1)
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void startmessage(string &in asParent, string &in asChild, int alState) {
StartPlayerLookAt("agrippa", 1, 1, "");
SetPlayerActive(false);
SetMessage("Messages", "m1", 0);
AddTimer("timer1", 2.3f, "");
SetMessage("Messages", "m2", 0);
AddTimer("timer2", 2.3f, "");
SetMessage("Messages", "m3", 0);
AddTimer("timer3", 2.3f, "");
SetMessage("Messages", "m4", 0);
GiveItemFromFile("key_study", "key_study_ent");
SetEntityActive("brute2", true);
StopPlayerLookAt();
SetPlayerActive(true);
AddEnemyPatrolNode("brute2", "breakthrough", 0, "");
SetMessage("Messages", "m5", 0);
AddTimer("timer4", 2.0f, "");
SetMessage("Messages", "m6", 0);
}
is there any other way that show messages better than above??
when collide It only show the last message(m6) and doesn't look at agrippa .
(This post was last modified: 03-24-2013, 01:08 PM by 888t.)
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