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How to remove Sanity Drain from Monsters (in a Full Conversion)?
ehovda321 Offline
Junior Member

Posts: 38
Threads: 22
Joined: Dec 2011
Reputation: 0
#1
How to remove Sanity Drain from Monsters (in a Full Conversion)?

Here is the game.cfg -

Spoiler below!


<Input

MaxSmoothMousePos = "7"
PrevSmoothMousePosMul = "0.7"

/>

<Sound

InGameMusicVolume = "0.85"
/>

<Effects

VoiceTextFontSize = "18 18"
VoiceTextRowWidth = "600"
/>

<Quest

QuestCompletionValue = "30"
ItemCompletionValue = "5"
NoteCompletionValue = "10"
DiaryCompletionValue = "10"
FlashbackCompletionValue = "10"
ChestCompletionValue = "20"
/>

<Saving
MaxAutoSaves = "20"

/>

<Enemy
EnemyDarknessGlowMaxDistance = "15"

/>

<Insanity
EventsFile = "misc/main_sanity_events.cfg"

MinTimeBetweenEvents = "300"
MaxEventSanity = "65"

MaxSanity_LongWait = "65"
MaxSanity_MedWait = "45"
MaxSanity_ShortWait = "25"

TimeBetween_LongWait = "270"
TimeBetween_MedWait = "180"
TimeBetween_ShortWait = "80"

MaxExamineSanity = "50"

InsanityArea_CheckTimeMin = "1"
InsanityArea_CheckTimeMax = "15"
/>

<Slime
SlimeType0_AttackSound = "slime_attack_normal_hit.snt"
SlimeType0_AttackPS = "ps_slime_attack_normal.ps"
SlimeType0_MinAttackDamage = "5"
SlimeType0_MaxAttackDamage = "8"
SlimeType0_ScreenShakeAmount = "0.03"
/>

<Player_General

FOV = "70"
FarClipPlane = "400"
NearClipPlane = "0.01"

FocusTextFont = "game_default.fnt"

HeadSpinDamageSpeed = "8"
HeadSpinDeacc = "40"

MaxCameraSmoothAngles = "10"

TerrorSound = "silence.ogg"
TerrorIncSpeed = "0.33"
TerrorDecSpeed = "0.2"

MaxPrevSpeedsSaved = "60"

AutoKillYPos = "-500"

FlashbackRadialBlurSize = "0.09"
FlashbackRadialBlurStartDist = "0.3"
FlashbackWorldSoundVolume = "0.3"
FlashbackMoveSpeedMul = "0.6"
FlashbackRunSpeedMul = "0.6"

Death_HeightAdd = "-1.3"
Death_HeightAddCrouch = "-0.7"
Death_FadeTime = "3"
Death_MaxSanityGain = "30"
Death_MaxHealthGain = "30"
Death_MaxOilGain = "10"
Death_MinSanityGain = "20"
Death_MinHealthGain = "20"
Death_MinOilGain = "0"
Death_HeightAddSpeed = "1.2"
Death_RollSpeed = "55"
Death_StartSound = "player_bodyfall"
Death_AwakenSound = ""

InsanityCollapse_HeightAddGoal = "-0.8"
InsanityCollapse_HeightAddCollapseSpeed = "0.6"
InsanityCollapse_HeightAddAwakeSpeed = "0.4"
InsanityCollapse_RollCollapseSpeed = "15"
InsanityCollapse_RollAwakeSpeed = "10"
InsanityCollapse_AwakenSanity = "37"
InsanityCollapse_SleepTime = "12"
InsanityCollapse_SleepSpeedMul = "0.2"
InsanityCollapse_WakeUpSpeedMul = "0.5"
InsanityCollapse_StartSound = "player_bodyfall"
InsanityCollapse_AwakenSound = "player_stand"
InsanityCollapse_SleepLoopSound = "insanity_ear_ring.ogg"
InsanityCollapse_SleepLoopSoundVolume = "0.7"
InsanityCollapse_SleepRandomSound = "step_sneak_rock_rev.snt"
InsanityCollapse_SleepRandomMinTime = "1"
InsanityCollapse_SleepRandomMaxTime = "3"

Hurt_EffectStartHealth = "50"
Hurt_MinSpeedMul = "0.75"
Hurt_MaxPantCount = "15.0"
Hurt_PantSpeed = "0.37"
Hurt_PantSize = "0.01f"
HealthRegainSpeed = "0.3"
HealthRegainLimit = "52"
Hurt_NoiseAlpha = "0.5"
Hurt_NoiseFreq = "10"
Hurt_NoiseColor = "0.4 0 0 1"

SanityGain_Color = "0.3 0.3 0.5 1"
SanityGain_Sound = "ui_sanity_gain"
SanityGain_FadeInTime = "0.25"
SanityGain_FadeOutTime = "1.25"

HandsRotationSmoothNum = "13"
HandsPosAddMul = "0.12"

FallDamageBounceSizeMul = "3.5"
FallDamageBounceSpeedMul = "0.6"

FallDamageSpeed_Min = "12"
FallDamage_Min = "10"
FallDamageSound_Min = "player_falldamage_min"

FallDamageSpeed_Med = "14"
FallDamage_Med = "40"
FallDamageSound_Med = "player_falldamage_med"

FallSpeed_Max = "20"
FallDamage_Max = "100"
FallDamageSound_Max = "player_falldamage_max"
/>


<Player_Interaction

GrabMaxForce = "10000"
GrabMaxTorque = "10000"
GrabMaxAngularSpeed = "6"

GrabMinSlowPlayerMass = "10"
GrabMaxSlowPlayerMass = "25"
GrabMinSlowPlayerMul = "0.3"
GrabMaxLeaveAngularSpeed = "8"
GrabMaxLeaveLinearSpeed = "8"

PushMaxSpeedWalk = "2"
PushMaxSpeedRun = "3"
PushMaxSpeedCrouch = "1.5"

PushForceWalk = "100"
PushForceRun = "150"
PushForceCrouch = "100"

PushYawRange = "20"
PushPitchMinRange = "20"
PushPitchMaxRange = "20"

PushMaxForce = "10000"

MoveToMouseAddFactor = "0.01"
MoveMaxForce = "10000"

SlideMaxForce = "10000"

Default_DefaultMaxFocusDist = "2"
Grab_DefaultMaxFocusDist = "2"
Push_DefaultMaxFocusDist = "2"
Slide_DefaultMaxFocusDist = "2"
SwingDoor_DefaultMaxFocusDist = "3"
Lever_DefaultMaxFocusDist = "2"
Wheel_DefaultMaxFocusDist = "2"
Item_DefaultMaxFocusDist = "2"
LevelDoor_DefaultMaxFocusDist = "2"
MultiSlider_DefaultMaxFocusDist = "2"

Commentary_MaxFocusDist = "3"

Ladder_MaxFocusDist = "2.3"
Examine_MaxFocusDist = "2.5"
Sign_MaxFocusDist = "3.6"
ScriptArea_MaxFocusDist = "2"

MinUseItemDistance = "3"
/>

<Player_Body

Mass = "70"
Size = "0.8 1.8 0.8"
CrouchSize = "0.8 1.2 0.8"

GravityForce = "0 -20 0"

CameraPosAdd = "0 -0.05 0"
CameraSmoothPosNum = "10"

AccurateClimbing = "true"
MaxNoSlideSlopeAngle = "45"
MaxPushMass = "10"
PushForce = "55"
CharacterMaxPushMass = "15"
CharacterPushForce = "100"
MaxStepSize = "0.4"
MaxStepSizeInAir = "0.1"
StepClimbSpeed = "5.0"

/>

<Player_Darkness

MinLightLevel = "0.15"

RadiusAdd = "3"

AmbientLightMinLightLevel = "0.2"
AmbientLightRadius = "6.5"
AmbientLightIntensity = "0.32"
AmbientLightFadeInTime = "2.8"
AmbientLightFadeOutTime = "2.3"
AmbientLightColor = "0.5 0.5 1 0"

LoopSoundFile = "player_darkness.ogg"
LoopSoundVolume = "0.2"
LoopSoundStartupTime = "1.0"
LoopSoundFadeInSpeed = "0.05"
LoopSoundFadeOutSpeed = "0.4"

SanityLossPerSecond = "0.2"
/>

<Player_Sanity

HitZoomInSpeed = "3.5"
HitZoomOutSpeed = "0.6"
HitZoomInFOVMul = "0.06"
HitZoomInAspectMul = "0.15"

SanityRegainSpeed = "0.075"
SanityRegainLimit = "51"

SanityVeryLowLimit = "20"
SanityEffectsStart = "65"

SanityWaveAlphaMul = "1"
SanityWaveSpeedMul = "1"

CheckNearEnemyInterval = "0.3"

NearEnemyDecrease = "0.3"
NearCritterDecrease = "0.1"

StartSwayMaxSanity = "15"
SwayMaxSavedPositions = "30"

SanityLowLimit = "30"
SanityLowLimitMaxTime = "300"
SanityLowNewSanityAmount = "40"

LightLampMinSanityIncrease = "0.1"
LightLampMaxSanityIncrease = "5"
/>

<Player_Lantern

Color="0.88 0.82 0.40 0.8"
Radius = "0.0001"
Gobo = "flashlight.tga"
LocalOffset = "0.3 -0.3 -0.1"
TurnOnSound = "ui_flashlight_on"
TurnOffSound = "ui_flashlight_off"
OutOfOilSound = "ui_flashlight_off"
DisabledSound = ""
CastShadows = "false"
LowerOilSpeed = "0.18"
FadeLightOilAmount = "10"

/>


<Player_Ladder
UpSpeed = "0.8"
DownSpeed = "0.9"
StepLength = "0.5"
/>



<Player_Movement_Default

ForwardAcc = "8.0"
SidewayAcc = "8.0"
ForwardDeacc = "11.0"
SidewayDeacc = "11.0"

ForwardOppositeDirAccMul = "9.0"
SidewayOppositeDirAccMul = "9.0"

/>

<Player_Movement_Normal

JumpSound = "player_jump"
CrouchSound = "player_crouch"
StandSound = "player_stand"

MaxForwardSpeed = "2.5"
MaxBackwardSpeed = "2.0"
MaxSidwaySpeed = "2.25"

RunForwardMul = "1.7"
RunBackwardMul = "1.7"
RunSidewayMul = "1.7"

CrouchForwardMul = "0.65"
CrouchBackwardMul = "0.65"
CrouchSidewayMul = "0.65"

InAirForwardMul = "0.75"
InAirBackwardMul = "0.75"
InAirSidewayMul = "0.75"

MaxJumpCount = "0.22"
JumpStartForce = "280"
JumpCrouchStartForce = "200"

CrouchBobMax = "0.06 0.04"
WalkBobMax = "0.03 0.03"
RunBobMax = "0.05 0.06"

CrouchMinBobSpeed = "0.2"
CrouchMaxBobSpeed = "1.2"

WalkMinBobSpeed = "0.4"
WalkMaxBobSpeed = "1.8"

RunMinBobSpeed = "0.5"
RunMaxBobSpeed = "2.5"

GroundBounceSize = "0.08"
GroundBounceSpeed = "2.8"
MinHitGroundBounceSpeed = "5.0"
/>

<Player_Movement_ClimbLedge

CheckUpdatesPerSecond = "30"

ClimbLedgeCheckDistForward = "0.2"
ClimbLedgeCheckDistFromTop = "0.2"
ClimbLedgeCheckDistTopToEnd = "0.5"
CheckMaxPushDist = "0.5"

HeadMoveSpeed = "0.8"
HeadMoveSlowdownDist = "0.1"
GivePlayerControlDist = "0.1"
MovePitchFactor = "4"
MaxMovePitchSpeed = "5"
/>



03-24-2013, 12:54 AM
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ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#2
RE: How to remove Sanity Drain from Monsters (in a Full Conversion)?

You don't even need to touch the game.cfg.
Just add this to your global script:
SetSanityDrainDisabled(true);
03-24-2013, 12:58 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#3
RE: How to remove Sanity Drain from Monsters (in a Full Conversion)?

Player_Sanity::NearEnemyDecrease i think it was.

Tutorials: From Noob to Pro
03-24-2013, 01:06 AM
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Fatalist Offline
Member

Posts: 122
Threads: 8
Joined: Dec 2012
Reputation: 8
#4
RE: How to remove Sanity Drain from Monsters (in a Full Conversion)?

SetSanityDrainDisabled(); work only for darkness.

(This post was last modified: 03-24-2013, 04:22 AM by Fatalist.)
03-24-2013, 04:21 AM
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