Can I ask you something(code) 
			 
			
				I don't know why it doesn work properly! 
 
AddEntityCollideCallback("Player", "messageline", "startmessage", true, 1) 
-- 
void startmessage(string &in asParent, string &in asChild, int alState) { 
	StartPlayerLookAt("agrippa", 1, 1, ""); 
	SetPlayerActive(false); 
	SetMessage("Messages", "m1", 0); 
	AddTimer("timer1", 2.3f, ""); 
	SetMessage("Messages", "m2", 0); 
	AddTimer("timer2", 2.3f, ""); 
	SetMessage("Messages", "m3", 0); 
	AddTimer("timer3", 2.3f, ""); 
	SetMessage("Messages", "m4", 0); 
	GiveItemFromFile("key_study", "key_study_ent"); 
	SetEntityActive("brute2", true); 
	StopPlayerLookAt(); 
	SetPlayerActive(true); 
	AddEnemyPatrolNode("brute2", "breakthrough", 0, ""); 
	SetMessage("Messages", "m5", 0); 
	AddTimer("timer4", 2.0f, ""); 
	SetMessage("Messages", "m6", 0); 
} 
 
is there any other way that show messages better than above?? 
 
when collide It only show the last message(m6) and doesn't look at agrippa .
			 
			
			
			
				
(This post was last modified: 03-24-2013, 01:08 PM by 888t.)
 
				
			 
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