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Enable/Disable Fog
Josh9810 Offline
Junior Member

Posts: 34
Threads: 9
Joined: Oct 2012
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#1
Enable/Disable Fog

Hi guys I was wondering if there was a way to disable or enable Fog?
I have put
SetEntityActive("blur1", false);
in but i dont know if thats the right one?
I also disabled it in LevelEditor

Thanks for all help
03-27-2013, 08:50 AM
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The chaser Offline
Posting Freak

Posts: 2,486
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Joined: Jun 2012
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#2
RE: Enable/Disable Fog

There exist a few scripts for the fog. THis is the one that should interest you:

SetFogActive(false);

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
03-27-2013, 11:40 AM
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Josh9810 Offline
Junior Member

Posts: 34
Threads: 9
Joined: Oct 2012
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#3
RE: Enable/Disable Fog

I dont know if I actually put enough info in my text. It is the "FogArea" tool that makes the little box of fog. Im using it for water so when you crouch its not clear but I want the room to flood up there fore I dont want the fog to already be there, I have the fog on level editor and uncheck the "Active" box but its still there.

I tried your SetFogActive(false); that is just the global so it creates it everywhere.
Sry for no explaining clearly.
03-27-2013, 12:08 PM
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The chaser Offline
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Posts: 2,486
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#4
RE: Enable/Disable Fog

Sorry to tell you, but I haven't seen any script related to box fog. You will have to do something different.

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
03-27-2013, 12:26 PM
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PutraenusAlivius Offline
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Posts: 4,713
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#5
RE: Enable/Disable Fog

Actually, you can turn off/on fog using a trick. You have to increase the End part so that the fog is literally invisible Wink.

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 03-27-2013, 12:32 PM by PutraenusAlivius.)
03-27-2013, 12:32 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
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#6
RE: Enable/Disable Fog

The fog scripts are used for global fog, not area fog, if I'm not mistaken.
03-27-2013, 05:33 PM
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Josh9810 Offline
Junior Member

Posts: 34
Threads: 9
Joined: Oct 2012
Reputation: 0
#7
RE: Enable/Disable Fog

is it possible to make a function probably not ill just forget about the flooding
03-28-2013, 05:36 AM
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