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Can't see DDS files
Yare Offline
Junior Member

Posts: 22
Threads: 2
Joined: Mar 2013
Reputation: 0
#1
Can't see DDS files

Hello people
I didn't have need to use that for quite long, so I don't even know when it happened. I wanted to use "Falloff Map" on spotlight but my editor doesn't display all the files in texture browser. I can only see two files with tga extention. I tried to paste their full names from the folder to browser, still doesn't work. I reinstalled Amnesia together with level editor and settings and it didn't help as well.
I remember using Falloff Map once long ago and then it was fine.
03-29-2013, 02:51 PM
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PutraenusAlivius Offline
Posting Freak

Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation: 119
#2
RE: Can't see DDS files

Well...this was odd. Give me your LevelEditor.log in My Documents/HPL2/

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-29-2013, 02:59 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#3
RE: Can't see DDS files

How are you saving the DDS file? On what program and what export options?
03-29-2013, 03:41 PM
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Yare Offline
Junior Member

Posts: 22
Threads: 2
Joined: Mar 2013
Reputation: 0
#4
RE: Can't see DDS files

You mean this?

Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1366 x 700 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: Intel
Renderer: Intel® HD Graphics 3000
Version: 3.1.0 - Build 8.15.10.2653
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.40 - Intel Build 8.15.10.2653
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 0
ATTENTION: System does not support const arrays in glsl!
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Głośniki (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Głośniki (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
LevelEditor Build ID: 20100917115131
-----------------------------------------------------
Created Entity Loader
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Static Object <StaticObject>
Added object type: Entity <Entity> StaticProp
Added object type: Entity <Entity> CommentaryIcon
Added object type: Entity <Entity> Object,Static
Added object type: Entity <Entity> Object,Grab
Added object type: Entity <Entity> Object,Push
Added object type: Entity <Entity> Object,Slide
Added object type: Entity <Entity> SwingDoor
Added object type: Entity <Entity> Lever
Added object type: Entity <Entity> Wheel
Added object type: Entity <Entity> MultiSlider
Added object type: Entity <Entity> Lamp
Added object type: Entity <Entity> Button
Added object type: Entity <Entity> Photocell
Added object type: Entity <Entity> MoveObject
Added object type: Entity <Entity> Item,Puzzle
Added object type: Entity <Entity> Item,Coins
Added object type: Entity <Entity> Item,Note
Added object type: Entity <Entity> Item,Diary
Added object type: Entity <Entity> Item,Lantern
Added object type: Entity <Entity> Item,Health
Added object type: Entity <Entity> Item,Sanity
Added object type: Entity <Entity> Item,LampOil
Added object type: Entity <Entity> Item,Tinderbox
Added object type: Entity <Entity> Item,HandObject
Added object type: Entity <Entity> Chest
Added object type: Entity <Entity> OilBarrel
Added object type: Entity <Entity> EmotionStone
Added object type: Entity <Entity> NPC
Added object type: Entity <Entity> LevelDoor
Added object type: Entity <Entity> CritterBug
Added object type: Entity <Entity> CritterSpider
Added object type: Entity <Entity> Enemy_Grunt
Added object type: Entity <Entity> Enemy_WaterLurker
Added object type: Entity <Entity> PlayerHands
Added object type: Entity <Entity> HandObject
Added object type: Area <Area> Script
Added object type: Area <Area> PosNode
Added object type: Area <Area> Flashback
Added object type: Area <Area> Sign
Added object type: Area <Area> SlimeDamage
Added object type: Area <Area> Examine
Added object type: Area <Area> Insanity
Added object type: Area <Area> Ladder
Added object type: Area <Area> Liquid
Added object type: Area <Area> Sticky
Added object type: Area <Area> Rope
Added object type: Area <Area> PathNode
Added object type: Area <Area> PlayerStart
Added object type: Primitive <Plane>
Added object type: Decal <Decal>
Added object type: FogArea <FogArea>

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------
WARNING: Trying to delete pointer 234774000 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 364 that does not exist!
WARNING: Trying to delete pointer 234775320 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 364 that does not exist!
WARNING: Trying to delete pointer 234774000 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 364 that does not exist!
WARNING: Trying to delete pointer 234775232 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 364 that does not exist!
WARNING: Trying to delete pointer 234775672 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 46 that does not exist!
WARNING: Trying to delete pointer 234775672 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 46 that does not exist!
WARNING: Trying to delete pointer 234775232 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 46 that does not exist!
WARNING: Trying to delete pointer 234774000 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 46 that does not exist!
WARNING: Trying to delete pointer 234775144 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 364 that does not exist!
WARNING: Trying to delete pointer 234775672 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 364 that does not exist!
WARNING: Trying to delete pointer 234775144 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 364 that does not exist!
WARNING: Trying to delete pointer 234774088 in file \Hpl_2\tools\editors\common\EditorWindowTextureBrowser.cpp at line 364 that does not exist!

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 6.099179
--------------------------------------------------------

User Exit
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
Physics
Sound
Input
Resources
System
Graphics
Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| Memory leaks detected:
|
| address file line memory usage
|------------------------------------------------------------
| 0xe25dbd0 \Hpl_2\tools\editors\common\EditorBaseClasses.cpp 861 344
|
|------------------------------------------------------|


@Statyk
It's about main DDS files, not custom ones.
03-29-2013, 03:57 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#5
RE: Can't see DDS files

Well now that I look at it in the files, it seems as though the original falloffs are TGA. Perhaps they can only be of that filetype. What are you trying to do? It sounds like there isn't a problem going on... I think what you are looking for is using GOBOs
(This post was last modified: 03-29-2013, 04:05 PM by Statyk.)
03-29-2013, 04:05 PM
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Yare Offline
Junior Member

Posts: 22
Threads: 2
Joined: Mar 2013
Reputation: 0
#6
RE: Can't see DDS files

Okay guys, sorry, I am an idiot. For all this time I was clicking the wrong thing. I realized I was supposed to use Gobo, not Falloff a few minutes before reading Statyk's reply.
Once again sorry for bothering you with one of my derp moments.
03-29-2013, 04:23 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#7
RE: Can't see DDS files

Haha, no worries.
03-29-2013, 09:46 PM
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