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Game crashed on specific custom story map... (Please help!
PutraenusAlivius Offline
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#21
RE: Game crashed on specific custom story map... (Please help!

(04-07-2013, 09:33 AM)Amn Wrote: found it!

you have a file named below_4_servant_grunt.nodes
it crashes your map below_4, maybe you removed some path nodes or this grunt?

anyways, delete/rename this file to stop the crash.
Then, to save the grunt, delete&create him again and every path node he uses.
This -probably- creates a new and working below_4_servant_grunt.nodes

peace&sex
He only assigned ONE pathnode. And there is only 1 pathnode found. And the monster that follows it.


Okay, i just played it. Well, i did manage to. Anyway, it's awful. I can't barely see anything. It's also too laggy. It's like a fucking maze. I spend like 10 minutes figuring out where the fuck i am.

FIX:
I remove the
PHP Code: (Select All)
SetNPCFollowPlayer("agrippa_1"true); 
part of the script. It worked for me.

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 04-07-2013, 10:43 AM by PutraenusAlivius.)
04-07-2013, 10:29 AM
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LowKeeee Offline
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Posts: 16
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Joined: Feb 2013
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#22
RE: Game crashed on specific custom story map... (Please help!

Haha, that's the point of that map.. you would understand once you can play it through. However, i deleted that part of the script and it still crashes. What else do I need to remove?

EDIT: Ok, I deleted the one fucking path node and the one fucking grunt and the path node file and it works. I'm glad it's running now but why was that the problem? Maybe because it was node 52? I don't know, but I appreciate the help a lot. Thank you. Looks like I need to split this map up into 2.. :/

Thanks again!
(This post was last modified: 04-09-2013, 04:43 AM by LowKeeee.)
04-09-2013, 04:39 AM
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