addemod
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Make a door go to example2.map
As the title says.
How would I do so a door (not "openable") leads to another .map file?
I got my door and the door name.
I got my second map file with a player start.
Now what?
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04-03-2013, 11:03 PM |
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Tiger
Posting Freak
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RE: Make a door go to example2.map
in level editor go to Entities>Door and choose any leveldoor. Place and click on the door. Go into its entity tab and find the place where it says "MapFile" and place the exact name of the map you want it to lead to in there.
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04-03-2013, 11:33 PM |
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NaxEla
Senior Member
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RE: Make a door go to example2.map
Don't forget to write the Player Start Area, too
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04-04-2013, 12:12 AM |
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