FurtherGames 
 
 
		
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Script Codes for Fading To Black? 
			 
			
				Hello, recently I've been working on a new conversion mod. I'm looking for script codes so that when the player collides with a script area the player will go inactive, the screen will fade to black and there is a timer so once the timer ends he teleports. If not all of this is possible to do in one function, what will I need to do?
			 
			
			
			
				
(This post was last modified: 05-04-2013, 01:31 PM by FurtherGames.)
 
				
			 
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	| 05-04-2013, 11:26 AM  | 
	
		
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		The chaser 
 
 
		
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RE: Script Codes for Fading To Black? 
			 
			
				void OnStart() 
{ 
AddEntityCollideCallback("Player", "Area", "Dothing", true, 1); 
} 
 
void Dothing (string &in asParent, string &in asChild, int alState) 
{ 
SetPlayerActive(false); 
FadeOut(1); 
AddTimer("", 5, "Doelse"); 
} 
 
void Doelse (string &in asTimer) 
{ 
TeleportPlayer("PlayerStartArea_2"); 
}
			 
			
			
 
                              THE OTHERWORLD (WIP) 
 
Aculy iz dolan.  
			
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	| 05-04-2013, 11:37 AM  | 
	
		
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		FurtherGames 
 
 
		
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RE: Script Codes for Fading To Black? 
			 
			
				 (05-04-2013, 11:37 AM)The chaser Wrote:  void OnStart() 
{ 
AddEntityCollideCallback("Player", "Area", "Dothing", true, 1); 
} 
 
void Dothing (string &in asParent, string &in asChild, int alState) 
{ 
SetPlayerActive(false); 
FadeOut(1); 
AddTimer("", 5, "Doelse"); 
} 
 
void Doelse (string &in asTimer) 
{ 
TeleportPlayer("PlayerStartArea_2"); 
} 
Thanks! Is there a way so that once the screen goes black, it lights back up? I want to test it before I include the teleporting script.
  
 (05-04-2013, 11:37 AM)The chaser Wrote:  void OnStart() 
{ 
AddEntityCollideCallback("Player", "Area", "Dothing", true, 1); 
} 
 
void Dothing (string &in asParent, string &in asChild, int alState) 
{ 
SetPlayerActive(false); 
FadeOut(1); 
AddTimer("", 5, "Doelse"); 
} 
 
void Doelse (string &in asTimer) 
{ 
TeleportPlayer("PlayerStartArea_2"); 
} 
Thanks! Is there a way so that once the screen goes black, it lights back up? I want to test it before I include the teleporting script.
			  
			
			
			
				
(This post was last modified: 05-04-2013, 11:54 AM by FurtherGames.)
 
				
			 
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	| 05-04-2013, 11:51 AM  | 
	
		
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		TheGreatCthulhu 
 
 
		
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RE: Script Codes for Fading To Black? 
			 
			
				Just add FadeIn(1); after TeleportPlayer("PlayerStartArea_2"); 
Should work.
 void Doelse (string &in asTimer) {     TeleportPlayer("PlayerStartArea_2");     FadeIn(1); } 
 
  
			 
			
			
			
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	| 05-04-2013, 12:05 PM  | 
	
		
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		FurtherGames 
 
 
		
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RE: Script Codes for Fading To Black? 
			 
			
				 (05-04-2013, 12:05 PM)TheGreatCthulhu Wrote:  Just add FadeIn(1); after TeleportPlayer("PlayerStartArea_2"); 
Should work. 
void Doelse (string &in asTimer) {     TeleportPlayer("PlayerStartArea_2");     FadeIn(1); } 
 
  
Thank you it worked!
			  
			
			
			
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	| 05-04-2013, 12:15 PM  | 
	
		
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