Romulator 
 
 
		
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RE: Make something occur upon continue? 
			 
			
				 (04-23-2013, 02:33 PM)JustAnotherPlayer Wrote:  Bro, the integer is 0. Refresh the page. 
I think the if statement is incorrect as well; 
if(alState) == 0)
 
There seems to be one extra bracket..
			  
			
			
 
Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png)  
			
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	| 04-23-2013, 03:02 PM  | 
	
		
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		PutraenusAlivius 
 
 
		
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RE: Make something occur upon continue? 
			 
			
				 (04-23-2013, 03:02 PM)ROMul8r Wrote:   (04-23-2013, 02:33 PM)JustAnotherPlayer Wrote:  Bro, the integer is 0. Refresh the page.  
I think the if statement is incorrect as well; 
if(alState) == 0) 
 
There seems to be one extra bracket.. if(alState == 0)
			  
			
			
 
"Veni, vidi, vici." 
"I came, I saw, I conquered." 
			
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	| 04-23-2013, 03:08 PM  | 
	
		
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		Romulator 
 
 
		
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RE: Make something occur upon continue? 
			 
			
				Well, seems like it doesnt work :/ 
I'll sleep on it, since it is 12:15 and I have school tomorrow.   
I'll continue as such tomorrow.
			  
			
			
 
Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png)  
			
				
(This post was last modified: 04-23-2013, 03:15 PM by Romulator.)
 
				
			 
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	| 04-23-2013, 03:15 PM  | 
	
		
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		Tomato Cat 
 
 
		
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RE: Make something occur upon continue? 
			 
			
				
I *believe* this is your problem. During a collision, the "state" is either 1 or -1, entering and exiting, respectively.  When setting up the callback, you can also set alState to have a value of 0, which basically means it will call the function in either state (entering/exiting). I don't think it means that alState is passed as 0 during the collision.
 
Basically, your if statement is saying "only do this if the player is both entering and exiting." You see the problem with that, right?
 
Try changing it to this:
 
			 
			
			
 
RAISE YOUR DONGERS ヽ༼ຈل͜ຈ༽ノ 
			
				
(This post was last modified: 04-23-2013, 04:06 PM by Tomato Cat.)
 
				
			 
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	| 04-23-2013, 04:05 PM  | 
	
		
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		Romulator 
 
 
		
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RE: Make something occur upon continue? 
			 
			
				 (04-23-2013, 04:05 PM)Mr Credits Wrote:   
I *believe* this is your problem. During a collision, the "state" is either 1 or -1, entering and exiting, respectively.  When setting up the callback, you can also set alState to have a value of 0, which basically means it will call the function in either state (entering/exiting). I don't think it means that alState is passed as 0 during the collision. 
 
Basically, your if statement is saying "only do this if the player is both entering and exiting." You see the problem with that, right? 
 
Try changing it to this: 
 
Yeah, I did note how on the wiki, 0 is defined as both entering and exiting, however, I could be misinterpreting it, as could JAP because he said to change it to zero. 
I will try later tonight   
			 
			
			
 
Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png)  
			
				
(This post was last modified: 04-23-2013, 10:21 PM by Romulator.)
 
				
			 
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	| 04-23-2013, 10:20 PM  | 
	
		
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		Romulator 
 
 
		
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RE: Make something occur upon continue? 
			 
			
				Aha!   
Solved   
+rep to those who helped as always!
			  
			
			
 
Discord: Romulator#0001
![[Image: 3f6f01a904.png]](https://puu.sh/zOxJg/3f6f01a904.png)  
			
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	| 04-24-2013, 07:24 AM  | 
	
		
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