(05-01-2013, 07:32 PM)bluel0bster Wrote: Thanks for your time!
(05-01-2013, 07:32 PM)Paddy Wrote: Cheers Dan, was fun
(05-01-2013, 07:33 PM)fancreeper Wrote: Good bye and take care!
(05-01-2013, 07:33 PM)Randomguy9900 Wrote: Thanks so much Dan. Thanks for the answers to my questions and everyone else's.
*clap* *clap* *clap* *clap* *clap* *clap**clap* *clap* *clap*
EDIT: I just realized that nobody asked about the CAPS words in the tidbit talking about this whole interview thing... ah well.
(05-01-2013, 07:33 PM)Zgroktar Wrote:
(05-01-2013, 07:31 PM)chineseroom Wrote: 7.30 folks. Got a lot of tweaking to do tonight, so I'm off now. Will loop back over the last couple of pages I missed over the next couple of days if I can. Hope that was useful, informative, whatever. We're working really hard to get this game done, but the key thing is making sure it measures up to what you want and expect, so bear with us!
cheers, dan
Yes it was, I couldn't have better answers for my questions
Why the hell are you all collectively sucking up to him?! all he did was give some generic answers to questions that we've already asked... wow.
Thanks a lot for taking your time to come here and answer questions on the upcoming game. It has been very exciting and intriguing to follow the posts and read through the last couple pages. This will definitely keep me excited for a bit. Keep up the great work!
(05-01-2013, 07:34 PM)darkely Wrote: Why the hell are you all collectively sucking up to him?! all he did was give some generic answers to questions that we've already asked... wow.
Ow, uncalled for.
I personally intend "you" as in all of the team working on the game, but of course, having to keep up with everyone posting and answering every question can be a bit overwhelming at times, plus he is busy.
Radidsh is my alternate name. Hungry for horror games? Check out my channel!
(This post was last modified: 05-01-2013, 07:37 PM by Diz.)
(05-01-2013, 07:30 PM)darkely Wrote: chineseroom: so is A Machine For Pigs actually going to be fun? I hope you didn't make yet another walking simulator.
Yeah and now I'm going to re-write the ending so Mandus turns into a gull. Just for you. The community can thank you later.
Quote:Ah, sorry, wanted to answer this then. Yeah, to us, part of the fun of playing games is exploring worlds, being in them,. It's what we want to do, to make amazing immersive spaces and get lost in them. So we've really worked hard to make the game reward you for really checking out the details, figuring out lots of clues and fragments of story. It pays off to take the game slowly and really get lost in it.
Don't worry,it's okay and thanks for asking my questions .
(This post was last modified: 05-01-2013, 07:39 PM by Newsman Waterpaper.)
(05-01-2013, 07:32 PM)bluel0bster Wrote: Thanks for your time!
(05-01-2013, 07:32 PM)Paddy Wrote: Cheers Dan, was fun
(05-01-2013, 07:33 PM)fancreeper Wrote: Good bye and take care!
(05-01-2013, 07:33 PM)Randomguy9900 Wrote: Thanks so much Dan. Thanks for the answers to my questions and everyone else's.
*clap* *clap* *clap* *clap* *clap* *clap**clap* *clap* *clap*
EDIT: I just realized that nobody asked about the CAPS words in the tidbit talking about this whole interview thing... ah well.
(05-01-2013, 07:33 PM)Zgroktar Wrote:
(05-01-2013, 07:31 PM)chineseroom Wrote: 7.30 folks. Got a lot of tweaking to do tonight, so I'm off now. Will loop back over the last couple of pages I missed over the next couple of days if I can. Hope that was useful, informative, whatever. We're working really hard to get this game done, but the key thing is making sure it measures up to what you want and expect, so bear with us!
cheers, dan
Yes it was, I couldn't have better answers for my questions
Why the hell are you all collectively sucking up to him?! all he did was give some generic answers to questions that we've already asked... wow.
Just a little respect for his time, obviously he's busy trying to get the game out. He didn't have to do this. We know a lot more now than we did before, I wouldn't say those answers were generic at all. He had to avoid certain things, like spoilers and other things he wasn't responsible for, like release dates, etc.