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Player Collides With Area Help?
FurtherGames Offline
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Posts: 72
Threads: 23
Joined: Apr 2013
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#11
RE: Player Collides With Area Help?

(05-04-2013, 09:16 PM)Mr Credits Wrote: Try setting it inactive in OnStart?

I did that and it still doesn't work. May I just say that it is a pile of dead bodies, located in Entites>Organic>Corpse_pile2

Instead of using Corpse_pile2 I used the corpse_pile1_OBJECT

It's now fixed, I guess it had to be the object one!
05-04-2013, 09:23 PM
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