Bridge
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RE: Frozen Spirits IFC
(08-25-2013, 09:00 AM)Robosprog Wrote: To be honest, if you cannot model or know the processes of it well then chances are you won't be becoming a level designer, let alone an environmental artist at all, which the forums seem to focus upon. Even game designers should know about modelling etc just so they know what they are asking for when talking to environmental artists.
"Dev" can imply a lot of roles within game development though, and if he aspires to become a sound designer or something then no he probably won't need to know about modelling. Programmers - probably not either but definitely wouldn't hurt for them to know.
Of course developers (here referring mainly to project directors) should know absolutely everything about the development process - that does not mean they should be proficient in every conceivable area. An excellent parallel is to be found in music; Conductors are required to know absolutely everything about every instrument in the orchestra and know every piece they conduct inside and out (if they are competent) however they are not required to be able to play every instrument in the orchestra - that's absurd. The director needs to know exactly what they want and how it can be achieved but they still hire other people to do it because it is beyond their abilities.
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08-25-2013, 12:42 PM |
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CarnivorousJelly
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RE: Frozen Spirits IFC
What Bridge said.
So... WIWWM, any luck finding voice actors? c:
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08-26-2013, 03:58 AM |
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7heDubz
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RE: Frozen Spirits IFC
Actually yes ^^ my brother is going to do the main character narration and a buddy of mine is trying out for the crazy king role
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08-26-2013, 05:15 AM |
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CarnivorousJelly
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RE: Frozen Spirits IFC
That's great! I'm glad you found some willing volunteers c:
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08-26-2013, 07:22 AM |
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7heDubz
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08-26-2013, 07:58 AM |
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7heDubz
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RE: Frozen Spirits IFC
SO! I have come up with a new idea, or more of, a direction for this CS.
Tbh i have lost interest in doing the whole "snowy" thing. I do however, have a new idea that I would like to cover. Now the original idea of how the original story line me and my writer Damon had is still going to be the general same, we simply have to tailor it to fit the different.. Area that the player will be put into.
Couple new questions that I'll feed into the main thread once i get a chance to give it a complete rework over.
Alas, now i must sleep But expect an update tommorow, or perhaps little changes i make from my iphone because i get bored of school.
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10-09-2013, 07:24 AM |
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CarnivorousJelly
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RE: Frozen Spirits IFC
I'm glad this isn't dead! :D
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10-09-2013, 07:31 AM |
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7heDubz
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RE: Frozen Spirits IFC
Nope not dead! I want to finish it badly but school is getting in the way. That and i don't have 24/7 access to the computer I'm using now. When i get my new one production should speed up.
Main post has been rewritten to reflect the new story!
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10-12-2013, 11:13 AM |
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CarnivorousJelly
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RE: Frozen Spirits IFC
Looking awesome! How's the progress been going (or not going) lately?
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10-21-2013, 06:38 AM |
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7heDubz
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RE: Frozen Spirits IFC
Pretty good, just a little more mapping and I should have some screenshots on their way, still tryin to figure out exactly how the story is going to play out over the levels.
This IFC has died. Thanks for the support though!
(This post was last modified: 09-03-2015, 05:41 AM by 7heDubz.)
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10-21-2013, 02:22 PM |
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