(06-03-2013, 09:22 PM)drachehexe Wrote: ' Wrote:I've played point 'n click games with more logical puzzles than Anna.
You make it sound like Amnesia had a ton of logic puzzles. Amnesia had very few "puzzles", if they can be called that and none of them were the least bit challenging. Plus I don't ever recall logic puzzles being necessary for a good game.
Don't get me wrong, I don't hate Anna. The game looked good and had IMO great sounddesign. But still, at least the puzzles in Amnesia made some sense and were based on some common sense or weren't too hard to figure out if there were no logic to them. The puzzles in Anna were just pure illogical, senseless itemcombinations which only served to frustrate the player and ruin everything even remotely related to pacing. I'm not saying that logical puzzles are necessary for a good game, that is not true. But haven't we moved away from the old "use everything in your inventory with everything in your inventory and use everything on everything with a nametag"? Beacuse seriously,
The puzzles in Anna were bad, really bad.