| Rapture   Posting Freak
 
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			| RE: Serious error - Content folder's suddenly crashing HPL2 
 
				I'm surprised your using that old archaic model.
 It's been a long time since I have looked at it, and I might of cleaned it up at some point. But the .dds file shared by the trees have the name "Dead Trees (DXT5).dds". I know that rock-texture was the original name, and the files you have might of been the first one I gave out. But I'm pretty sure I cleaned up the names first before releasing.
 
 If anything the names aren't the same, the image size shouldn't have been a issue. (I didn't understand that before, so I don't think I ever touched it. But I see mine as a 1024x1024, what does it say in Paint/GIMP/Photoshop for the "RockSmooth0102_Darkened.dds"?)
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	| 05-30-2013, 03:36 PM |  | 
	
		| jssjr90   Member
 
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			| RE: Serious error - Content folder's suddenly crashing HPL2 
 
				The file texture size for RockSmooth0102_Darkened.dds is: 3000 X 1930. Im guessing the size is way too big, and not even.
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	| 05-30-2013, 03:47 PM |  | 
	
		| jssjr90   Member
 
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			| RE: Serious error - Content folder's suddenly crashing HPL2 
 
				Fixed the error! The thing is, a pow2 error is a texture size error. Amnesia can only support 256X256, 512X512, 1080X1080 max. Exactly those dementions and nothing else. So I had 5 textures that where not sized correctly. But this is strange, those textures have been setting on my drive for around a year. Its like the error log thing is telling me to fix those errors late or something.
 Anyways, always have your textures sized properly or this will eventually happen.
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	| 05-30-2013, 07:26 PM |  | 
	
		| Your Computer   SCAN ME!
 
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			| RE: Serious error - Content folder's suddenly crashing HPL2 
 
				You only need them to be of pow2 if you want to use mipmaps for them. You can uncheck the use of mipmaps for the texture material in the material editor.
			 
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	| 05-31-2013, 02:50 AM |  |