(06-10-2013, 09:05 PM)thaniels Wrote: Actually, No. I do want the entity to not notice the player when the player enters the QuietYou volumes and become active when i enter the attack volume, i want the entity to only after a sound file has been played to become active and go towards the player
Exactly, so in QuietYou you want DisableTrigger to be true, and in Attack you want DisableTrigger to be false. In the code you have in the OP, it's the other way around, so in QuietYou you have DisableTrigger false, which means it is active