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Using your own models in Level Editor
Theforgot3n1 Offline
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Joined: Apr 2012
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#1
Using your own models in Level Editor

Hallo.

The only way, it seems, for the level editor to find my custom entities and static_object, is for it to search in redist>static_object/entities and there find the object. However, if someone is to download my CS, then the game won't be able to read those files unless I give them my whole Amnesia map...

So, can I somehow find these objects in the level editor while having them in my custom story folder? Ärigato Gosäjmashta!

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 06-12-2013, 02:49 AM by Theforgot3n1.)
06-12-2013, 02:03 AM
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DeAngelo Offline
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Posts: 263
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Joined: Feb 2013
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#2
RE: Using your own models in Level Editor

There's a way to get it to read other folders, I'm sure someone here can help you. But you can also just copy all your custom stuff to the CS folder and when they play it'll read from there too.

A Late Night Drink http://www.moddb.com/mods/a-late-night-drink
Check out my LP channel, CatBearGaming, I take all Custom Story requests!
06-12-2013, 02:23 AM
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Theforgot3n1 Offline
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Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#3
RE: Using your own models in Level Editor

(06-12-2013, 02:23 AM)DeAngelo Wrote: There's a way to get it to read other folders, I'm sure someone here can help you. But you can also just copy all your custom stuff to the CS folder and when they play it'll read from there too.

Oh... okay... that wasn't too difficult.

I'll go with your own suggestion. It sounds more convenient. ^_^ Thanks!

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
06-12-2013, 02:49 AM
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DeAngelo Offline
Senior Member

Posts: 263
Threads: 26
Joined: Feb 2013
Reputation: 11
#4
RE: Using your own models in Level Editor

(06-12-2013, 02:49 AM)Theforgot3n1 Wrote:
(06-12-2013, 02:23 AM)DeAngelo Wrote: There's a way to get it to read other folders, I'm sure someone here can help you. But you can also just copy all your custom stuff to the CS folder and when they play it'll read from there too.

Oh... okay... that wasn't too difficult.

I'll go with your own suggestion. It sounds more convenient. ^_^ Thanks!

Just make sure you keep track of all of your custom entities, and copy them to your custom story's folder as soon as you make each. The CS I'm working on has like 30 custom entities and for a while I lost track of which were mine lol. Again, I know there's a way to get it to read your CS folder, but I never bothered.

A Late Night Drink http://www.moddb.com/mods/a-late-night-drink
Check out my LP channel, CatBearGaming, I take all Custom Story requests!
06-12-2013, 03:10 AM
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