T122002
Junior Member
Posts: 24
Threads: 10
Joined: Dec 2012
Reputation:
1
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Error: Expected Data Type
Hi everyone! I have a question about my scripting. I've been scripting for over a year, so this shouldn't throw me off. But I took a break for a couple months and I've recently started to get back into scripting and finish my project for good. However, I forgot quite a few things.
I recently got a new computer which can now play Amnesia at Max settings, whereas, my old computer could barely play at Medium settings. So I decided to go back and completely redesign some maps and completely change the scripting to make it look and feel more professional.
But now I receive this error, "Expected Data Type".
And I noticed this error randomly come after I added everything on the 'OnStart'.
Here is my entire new script for my tutorial level:
////////////
void OnStart()
{
AddEntityCollideCallback("Sledge", "Sledgebreak", "Break", true, 1);
AddEntityCollideCallback("Player", "ExitMessage", "Message", true, 1);
}
void Message("string &in asParent, string &in asChild, int alState)
{
SetMessage("Messages", "ExitMessage", 5.0f);
}
void Break(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("Door", true, true);
SetPropHealth("Door", 0);
}
////////////
void OnEnter()
{
AddEntityCollideCallback("Player", "Message_1", "Message_1", true, 1);
}
void Message_1(string &in asParent, string &in asChild, int alState)
{
SetMessage("Messages", "Welcome", 10.0f);
SetPlayerCrouching(true);
SetPlayerActive(false);
StartPlayerLookAt("look1", 7, 7, "");
AddTimer("T1", 10, "look2");
PlayGuiSound("react_sigh.snt", 5);
}
void look2(string &in asTimer)
{
SetMessage("Messages", "aMessage", 11.0f);
SetPlayerCrouching(true);
SetPlayerActive(false);
StartPlayerLookAt("look2", 7, 7, "");
AddTimer("T2", 10, "exit");
PlayGuiSound("react_sigh.snt", 5);
}
void exit(string &in asTimer)
{
SetMessage("Messages", "Exit", 10.0f);
SetPlayerCrouching(false);
SetPlayerActive(true);
StartPlayerLookAt("exit", 7, 7, "");
AddTimer("T3", 10, "stop");
PlayGuiSound("react_sigh.snt", 5);
}
void stop(string &in asTimer)
{
StopPlayerLookAt();
}
////////////
void OnLeave()
{
}
Here is the Error Message:
FATAL ERROR: Could not load script file 'custom_stories/Amnesia A New Story/maps/tutorial01.hps'!
main (66, 2): ERR: Expected Data Type
The error is right in the very last line (66, 2) where its on the 'void OnLeave{}
{
}'
I don't remember ever getting this error before. And I can't find my error anywhere. Can someone please help me out with this and how to fix it for future use?
I'm not even finished scripting for this map yet. I was just getting ready to play test what I have so far.
(07-23-2013, 07:54 AM)T122002 Wrote: Hi everyone! I have a question about my scripting. I've been scripting for over a year, so this shouldn't throw me off. But I took a break for a couple months and I've recently started to get back into scripting and finish my project for good. However, I forgot quite a few things.
I recently got a new computer which can now play Amnesia at Max settings, whereas, my old computer could barely play at Medium settings. So I decided to go back and completely redesign some maps and completely change the scripting to make it look and feel more professional.
But now I receive this error, "Expected Data Type".
And I noticed this error randomly come after I added everything on the 'OnStart'.
Here is my entire new script for my tutorial level:
////////////
void OnStart()
{
AddEntityCollideCallback("Sledge", "Sledgebreak", "Break", true, 1);
AddEntityCollideCallback("Player", "ExitMessage", "Message", true, 1);
}
void Message("string &in asParent, string &in asChild, int alState)
{
SetMessage("Messages", "ExitMessage", 5.0f);
}
void Break(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorLocked("Door", true, true);
SetPropHealth("Door", 0);
}
////////////
void OnEnter()
{
AddEntityCollideCallback("Player", "Message_1", "Message_1", true, 1);
}
void Message_1(string &in asParent, string &in asChild, int alState)
{
SetMessage("Messages", "Welcome", 10.0f);
SetPlayerCrouching(true);
SetPlayerActive(false);
StartPlayerLookAt("look1", 7, 7, "");
AddTimer("T1", 10, "look2");
PlayGuiSound("react_sigh.snt", 5);
}
void look2(string &in asTimer)
{
SetMessage("Messages", "aMessage", 11.0f);
SetPlayerCrouching(true);
SetPlayerActive(false);
StartPlayerLookAt("look2", 7, 7, "");
AddTimer("T2", 10, "exit");
PlayGuiSound("react_sigh.snt", 5);
}
void exit(string &in asTimer)
{
SetMessage("Messages", "Exit", 10.0f);
SetPlayerCrouching(false);
SetPlayerActive(true);
StartPlayerLookAt("exit", 7, 7, "");
AddTimer("T3", 10, "stop");
PlayGuiSound("react_sigh.snt", 5);
}
void stop(string &in asTimer)
{
StopPlayerLookAt();
}
////////////
void OnLeave()
{
}
Here is the Error Message:
FATAL ERROR: Could not load script file 'custom_stories/Amnesia A New Story/maps/tutorial01.hps'!
main (66, 2): ERR: Expected Data Type
The error is right in the very last line (66, 2) where its on the 'void OnLeave{}
{
}'
I don't remember ever getting this error before. And I can't find my error anywhere. Can someone please help me out with this and how to fix it for future use?
I'm not even finished scripting for this map yet. I was just getting ready to play test what I have so far.
Never mind. I found my own error. I accidentally added an extra "" in my script. While play testing it, I also found out my Sledge hammer script didn't work. How stupid of me.
(This post was last modified: 07-23-2013, 08:02 AM by T122002.)
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07-23-2013, 07:54 AM |
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Tomato Cat
Senior Member
Posts: 287
Threads: 2
Joined: Sep 2012
Reputation:
20
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RE: Error: Expected Data Type
Also, you may wish to take a look at this line:
void Message("string &in asParent, string &in asChild, int alState)
The quotation mark in front of the first parameter may be causing your error.
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07-23-2013, 01:59 PM |
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PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
Reputation:
119
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RE: Error: Expected Data Type
Well make it SOLVED then.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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07-23-2013, 03:15 PM |
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