Fyrion
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Posts: 6
Threads: 1
Joined: Jun 2013
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RE: Random sounds, question
(06-29-2013, 07:55 AM)JustAnotherPlayer Wrote: (06-29-2013, 07:54 AM)Fyrion Wrote: (06-29-2013, 07:49 AM)JustAnotherPlayer Wrote: (06-29-2013, 07:19 AM)Fyrion Wrote: (06-29-2013, 07:14 AM)JustAnotherPlayer Wrote: So each playthrough of the level shows different sounds?
Exactly this case! ![Smile Smile](https://www.frictionalgames.com/forum/images/smilies/smile.gif)
So... this maybe?
Now it's just how to do the rest of the music. (You can't call functions)
Yep, that's right. That means, if I wanted to loop, I should add a main function, which could decide between 5 (for example) functions and this ones are following the cases, like the one in your thread.
Just if I'm right. ![Tongue Tongue](https://www.frictionalgames.com/forum/images/smilies/tongue.gif)
Yep. Except, it doesn't effect other functions, just the cases.
Nice. So this will be a nice afternoon of scripting. I'll post outcomings, if I get any working results of the scripting gibberish.
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06-29-2013, 08:01 AM |
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