(07-04-2013, 02:30 AM)JAP the Birthday Boy Wrote: (07-03-2013, 07:05 PM)mrburritos31 Wrote: (07-03-2013, 06:07 PM)Zatchie Wrote: Maybe you wrote something wrong in the lang file?
Here is my lang file:
<CATEGORY Name="CustomStoryMain">
<Entry> Name="Description">You are Captain Flan Johnson and the last thing you remember is getting torn off your ship with the your last memory fading away....</Entry>
</CATEGORY>
No wonder. You need <LANGUAGE> tags and the Entry opening is wrong.
Should of been like this.
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">You are Captain Flan Johnson and the last thing you remember is getting torn off your ship with your last memory fading away....</Entry>
</CATEGORY>
</LANGUAGE>
NOTE: Make sure every category is before the </LANGUAGE> tag or it will be messed up.
Can you help with my hps file please it keeps crashing here it is:
void OnStart()
(
AddUseItemCallback("OpenDoor", "key_study_1", "level_wood_1", "UnlockLevelDoor", true);
)
void UnlockLevelDoor(string &in item, string &in entity)
(
SetLevelDoorLocked(entity, false);
)
(07-04-2013, 02:30 AM)JAP the Birthday Boy Wrote: (07-03-2013, 07:05 PM)mrburritos31 Wrote: (07-03-2013, 06:07 PM)Zatchie Wrote: Maybe you wrote something wrong in the lang file?
Here is my lang file:
<CATEGORY Name="CustomStoryMain">
<Entry> Name="Description">You are Captain Flan Johnson and the last thing you remember is getting torn off your ship with the your last memory fading away....</Entry>
</CATEGORY>
No wonder. You need <LANGUAGE> tags and the Entry opening is wrong.
Should of been like this.
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">You are Captain Flan Johnson and the last thing you remember is getting torn off your ship with your last memory fading away....</Entry>
</CATEGORY>
</LANGUAGE>
NOTE: Make sure every category is before the </LANGUAGE> tag or it will be messed up.
Please Help with my script it is isn't working when i launch my Custom story here is the hps file:
void OnStart()
(
AddUseItemCallback("OpenDoor", "key_study_1", "level_wood_1", "UnlockLevelDoor", true);
)
void UnlockLevelDoor(string &in item, string &in entity)
(
SetLevelDoorLocked(entity, false);
)