EvilDeadPunk
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Scripting help
So I'm incredibly new at scripting and I can't help but jump right in - I've been working on the same issue for a few hours now and searched the web to no avail - if anyone can figure out why I'm getting the "Unexpected Token" error, I would be greatly appreciative.
Here is the full script:
////////////////////////////
// Run when the map starts
void OnStart()
{
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
}
void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
AddEnemyPatrolNode("brute_1", "PathNodeArea_1", 0, "");
AddEnemyPatrolNode("brute_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("brute_1", "PathNodeArea_10", 0, "");
SetEntityActive("brute_1", true);
}
{
AddUseItemCallback("", "cellar_key_1", "cellar_1", "UsedKeyOnDoor", true);
}
void FUNCTION(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("cellar_1", false, true);
PlaySoundAtEntity("", "unlock_door", "cellar_1", 0, false);
RemoveItem("cellar_key_1");
}
EDIT: I figured out what was wrong...there were some things mixed up everywhere, including in the bit of script that I didn't think was essential or doing anything.
void FUNCTION(string &in asItem, string &in asEntity) was supposed to be 'void UsedKeyOnDoor(string &in asItem, string &in asEntity)
(This post was last modified: 07-19-2013, 04:58 PM by EvilDeadPunk.)
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07-19-2013, 03:36 AM |
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Tomato Cat
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RE: Scripting help
This is also an issue:
{ AddUseItemCallback("", "cellar_key_1", "cellar_1", "UsedKeyOnDoor", true); }
A callback needs to be declared in another function (onstart, etc) for it to work.
I don't think writing it like above generates a compiler error (provided there are no curly braces), but the AddUseItemCallback function itself won't ever be called.
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07-19-2013, 05:05 AM |
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EvilDeadPunk
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RE: Scripting help
(07-19-2013, 05:05 AM)Tomato Cat Wrote: This is also an issue:
{ AddUseItemCallback("", "cellar_key_1", "cellar_1", "UsedKeyOnDoor", true); }
A callback needs to be declared in another function (onstart, etc) for it to work.
I don't think writing it like above generates a compiler error (provided there are no curly braces), but the AddUseItemCallback function itself won't ever be called.
It was actually not a part of the coding that I posted, except I was missing a function. The error was being caused by a semi-colon and missing braces in the "OnEnter" section.
(This post was last modified: 07-19-2013, 07:46 AM by EvilDeadPunk.)
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07-19-2013, 07:42 AM |
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No Author
Posting Freak
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RE: Scripting help
Is this thread is solved already ?
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07-19-2013, 10:21 AM |
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EvilDeadPunk
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RE: Scripting help
(07-19-2013, 10:21 AM)No Author Wrote: Is this thread is solved already ?
Yes
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07-19-2013, 04:57 PM |
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