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Multiple Issues Help Script collapse.
Icaab2608 Offline
Member

Posts: 85
Threads: 37
Joined: Jul 2013
Reputation: 0
#1
Question  Script collapse.

At me a problem with a script:
PHP Code: (Select All)
void OnStart()
{
AddEntityCollideCallback("Player""Collapse""Collapse"true1)
}
void Collapse(string &in asParentstring &in asChildint alState)
{
SetEntityActive("servant_nyan_2"false);
SetEntityActive("thin_straight_long_1"false);
SetEntityActive("drag_brown_rock_1"false);
SetEntityActive("block_box_nonchar_1"false);

SetEntityActive("thin_straight_long_2"true);
SetEntityActive("drag_brown_rock_1"true);
SetEntityActive("drag_brown_rock_2"true);
SetEntityActive("drag_brown_rock_3"true);
SetEntityActive("drag_brown_rock_4"true);
SetEntityActive("drag_brown_rock_5"true);
SetEntityActive("drag_brown_rock_6"true);
SetEntityActive("drag_brown_rock_7"true);
SetEntityActive("drag_brown_rock_8"true);
SetEntityActive("drag_brown_rock_9"true);
SetEntityActive("drag_brown_rock_10"true);
SetEntityActive("drag_brown_rock_11"true);
SetEntityActive("drag_brown_rock_12"true);
SetEntityActive("drag_brown_rock_13"true);
SetEntityActive("drag_brown_rock_14"true);
SetEntityActive("drag_brown_rock_15"true);
SetEntityActive("drag_brown_rock_16"true);
SetEntityActive("drag_brown_rock_17"true);
SetEntityActive("drag_brown_rock_18"true);
SetEntityActive("drag_brown_rock_19"true);
SetEntityActive("drag_brown_rock_20"true);
SetEntityActive("drag_brown_rock_21"true);
SetEntityActive("drag_brown_rock_22"true);
SetEntityActive("drag_brown_rock_23"true);
SetEntityActive("drag_brown_rock_24"true);
SetEntityActive("drag_brown_rock_25"true);
SetEntityActive("drag_brown_rock_26"true);
SetEntityActive("drag_brown_rock_27"true);
SetEntityActive("drag_brown_rock_28"true);
SetEntityActive("drag_brown_rock_29"true);
SetEntityActive("brown_cave_in_1"true);
SetEntityActive("brown_cave_in_2"true);
SetEntityActive("stone_small01_brown_1"true);
SetEntityActive("stone_small01_brown_2"true);
SetEntityActive("stone_small01_brown_3"true);
SetEntityActive("stone_small01_brown_4"true);
SetEntityActive("stone_med01_brown_1"true);
StopMusic(3.00);
DestroyParticleSystem("ParticleSystem_1");
DestroyParticleSystem("ParticleSystem_2");
DestroyParticleSystem("ParticleSystem_5");
DestroyParticleSystem("ParticleSystem_6");
DestroyParticleSystem("ParticleSystem_14");
DestroyParticleSystem("ParticleSystem_19");
DestroyParticleSystem("ParticleSystem_15");
DestroyParticleSystem("ParticleSystem_62");
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_1"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_2"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_3"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_4"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_5"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_6"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_7"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_8"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_9"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_10"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_11"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_12"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_13"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_14"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS1_15"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS1_16"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS1_17"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS2_1"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS2_2"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS2_3"true);
PreloadParticleSystem("ps_dust_whirl");

Huh
[img][Image: bandicam20_4872334_8520422.jpg][/img]



The error is,that not all objects become active.
File:http://www.mediafire.com/download/j8fbo1efxstvf11/dr1map.rar
(This post was last modified: 07-22-2013, 07:05 AM by Icaab2608.)
07-21-2013, 05:09 PM
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ExpectedIdentifier Offline
Member

Posts: 234
Threads: 10
Joined: Sep 2012
Reputation: 11
#2
RE: Script collapse.

(07-21-2013, 05:09 PM)Icaab2608 Wrote: At me a problem with a script:
PHP Code: (Select All)
void OnStart()
{
AddEntityCollideCallback("Player""Collapse""Collapse"true1)
}
void Collapse(string &in asParentstring &in asChildint alState)
{
SetEntityActive("servant_nyan_2"false);
SetEntityActive("thin_straight_long_1"false);
SetEntityActive("drag_brown_rock_1"false);
SetEntityActive("block_box_nonchar_1"false);

SetEntityActive("thin_straight_long_2"true);
SetEntityActive("drag_brown_rock_1"true);
SetEntityActive("drag_brown_rock_2"true);
SetEntityActive("drag_brown_rock_3"true);
SetEntityActive("drag_brown_rock_4"true);
SetEntityActive("drag_brown_rock_5"true);
SetEntityActive("drag_brown_rock_6"true);
SetEntityActive("drag_brown_rock_7"true);
SetEntityActive("drag_brown_rock_8"true);
SetEntityActive("drag_brown_rock_9"true);
SetEntityActive("drag_brown_rock_10"true);
SetEntityActive("drag_brown_rock_11"true);
SetEntityActive("drag_brown_rock_12"true);
SetEntityActive("drag_brown_rock_13"true);
SetEntityActive("drag_brown_rock_14"true);
SetEntityActive("drag_brown_rock_15"true);
SetEntityActive("drag_brown_rock_16"true);
SetEntityActive("drag_brown_rock_17"true);
SetEntityActive("drag_brown_rock_18"true);
SetEntityActive("drag_brown_rock_19"true);
SetEntityActive("drag_brown_rock_20"true);
SetEntityActive("drag_brown_rock_21"true);
SetEntityActive("drag_brown_rock_22"true);
SetEntityActive("drag_brown_rock_23"true);
SetEntityActive("drag_brown_rock_24"true);
SetEntityActive("drag_brown_rock_25"true);
SetEntityActive("drag_brown_rock_26"true);
SetEntityActive("drag_brown_rock_27"true);
SetEntityActive("drag_brown_rock_28"true);
SetEntityActive("drag_brown_rock_29"true);
SetEntityActive("brown_cave_in_1"true);
SetEntityActive("brown_cave_in_2"true);
SetEntityActive("stone_small01_brown_1"true);
SetEntityActive("stone_small01_brown_2"true);
SetEntityActive("stone_small01_brown_3"true);
SetEntityActive("stone_small01_brown_4"true);
SetEntityActive("stone_med01_brown_1"true);
StopMusic(3.00);
DestroyParticleSystem("ParticleSystem_1");
DestroyParticleSystem("ParticleSystem_2");
DestroyParticleSystem("ParticleSystem_5");
DestroyParticleSystem("ParticleSystem_6");
DestroyParticleSystem("ParticleSystem_14");
DestroyParticleSystem("ParticleSystem_19");
DestroyParticleSystem("ParticleSystem_15");
DestroyParticleSystem("ParticleSystem_62");
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_1"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_2"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_3"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_4"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_5"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_6"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_7"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_8"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_9"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_10"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_11"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_12"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_13"true);
CreateParticleSystemAtEntity("""ps_childsnake_water_stream.ps""PS1_14"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS1_15"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS1_16"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS1_17"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS2_1"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS2_2"true);
CreateParticleSystemAtEntity("""ps_steam.ps""PS2_3"true);
PreloadParticleSystem("ps_dust_whirl");

Huh
[img][Image: bandicam20_4872334_8520422.jpg][/img]



The error is,that not all objects become active.

Some entities can't be set active/unactive. These are StaticProp entities. Also static objects can't be set active/unactive. I'm assuming this is your problem.

Also a little tip, when doing something to multiple objects, it is better and less time consuming to use a for loop, like this:

PHP Code: (Select All)
for(int i 0<31i++)
SetEntityActive("rock_"+itrue); 

This would set all entity rocks named rock_1 to rock_30 active.

Closure ModDB page:

[Image: 16LO8Sx]
07-21-2013, 05:38 PM
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ClayPigeon Offline
Member

Posts: 214
Threads: 13
Joined: Mar 2012
Reputation: 8
#3
RE: Script collapse.

I also encountered this problem when I tried to set gallery images active and deactivate them, but the didn't appear. So yeah, StaticProps can't be deactivated.
The solution is to open the model editor and set the type to Object -> Static Object (User Defined Variables) and then output the .ent to your custom story folder.
07-21-2013, 05:42 PM
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