ServantBrute
Junior Member
Posts: 5
Threads: 3
Joined: Jul 2013
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Please check the troubleshooting guides before posting!
Hey guys i'm just checking to see if my Level3.hps file has any errors becuase when i enter a level door it says Fatal error cannot reach Level3.hps.
Here it is.
void OnStart()
{
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
void EventCollide(string &in asParent, string &in asChild, int alState)
SetEntityActive("Grunt", true);
AddEnemyPatrolNode("Grunt", "Path_1", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_2", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_3", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_4", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_5", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_6", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_7", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_8", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_9", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_10", 0.001f, "");
}
AddUseItemCallback("", "Key3", "DOOR", "UseKeyOnDoor", true);
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}
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07-22-2013, 02:11 AM |
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PutraenusAlivius
Posting Freak
Posts: 4,713
Threads: 75
Joined: Dec 2012
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RE: Please check the troubleshooting guides before posting!
void OnStart()
{
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddUseItemCallback("", "Key3", "DOOR", "UseKeyOnDoor", true);
}
void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Grunt", true);
AddEnemyPatrolNode("Grunt", "Path_1", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_2", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_3", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_4", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_5", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_6", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_7", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_8", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_9", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_10", 0.001f, "");
}
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}
Fixed. The errors are because void OnStart() have no closing brace, void EventCollide have no opening brace, and AddUseItemCallback is not defined in a function.
Also, this is the wrong section.
"Veni, vidi, vici."
"I came, I saw, I conquered."
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07-22-2013, 07:46 AM |
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ServantBrute
Junior Member
Posts: 5
Threads: 3
Joined: Jul 2013
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RE: Please check the troubleshooting guides before posting!
(07-22-2013, 07:46 AM)JustAnotherPlayer Wrote: void OnStart()
{
AddEntityCollideCallback("Player", "AreaCollide", "EventCollide", true, 1);
AddUseItemCallback("", "Key3", "DOOR", "UseKeyOnDoor", true);
}
void EventCollide(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Grunt", true);
AddEnemyPatrolNode("Grunt", "Path_1", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_2", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_3", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_4", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_5", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_6", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_7", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_8", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_9", 0.001f, "");
AddEnemyPatrolNode("Grunt", "Path_10", 0.001f, "");
}
void UseKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(asEntity, false, true);
PlaySoundAtEntity("", "unlock_door.snt", asEntity, 0, false);
RemoveItem(asItem);
}
Fixed. The errors are because void OnStart() have no closing brace, void EventCollide have no opening brace, and AddUseItemCallback is not defined in a function.
Also, this is the wrong section. I knew this was the wrong section, i was just rushing. And thanks for the help bro!
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08-12-2013, 01:26 AM |
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