So yeah. Basically what the title says:
when i use a callback syntax in my scriptfile like this:
OnStart {
AddEntityCollideCallback("Player", "HatchEvent", "HatchEvent", true, 1);
}
void HatchEvent (string &in asParent, string &in asChild, int alState)
When the script is executed the variables asParent, asChild and alState are getting replaced by the function that calls the syntax above.
Now to my question, what excectly does "alState" mean. State is self explanatory, that is for sure, but what does the "al" before that mean. With "as" it's quite easy. But the other one is a mystery to me!
(I know that these variables can be replaced by everything else variable wise, but i'd really like to know what the normal variable names mean)
Hope you'r getting my point here.
-RaideX
If you don't draw first, you don't get to draw at all... -The False Shepherd