(07-28-2013, 07:34 PM)Zandrojakov Wrote: Well you can always place the custom models in the entities/static_entities and make some sort of list or something so you remember which ones to be moved later on. This is only a temporary solution to let you continue mapping.
Even then the items still wont be loaded after restarting the editor. How do all the other full conversions do it? I have looked at their resources and folders and other files but are the same as the ones I have as far as I can tell. How do they load their entities and other files but I cannot without them being removed after restarting the editor?
(07-28-2013, 07:58 PM)Your Computer Wrote: Understand step 8: http://wiki.frictionalgames.com/hpl2/amn...evenvguide
Still, index out of bounds error. I even did the same in my conversion folders resources.
*FIXED*