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Vertical door
User01 Offline
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#1
Vertical door

I have absolutely no idea how to use vertical doors in Amnesia. I guess the safety_normal doors could be useful for this.
I want to do that if the player goes trough door frame, the door should fall down.
Help.
07-29-2013, 12:50 PM
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#2
RE: Vertical door

Vertical doors are normally move objects, which you would use SetMoveObjectState or SetMoveObjectStateExt on.

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07-30-2013, 01:18 AM
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Artyom Offline
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#3
RE: Vertical door

Easily done with basic coding. My best tip is to make a level and just experiment with basic coding. That's what I do, and when there's something I don't understand I just go to the wiki.

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07-30-2013, 01:33 AM
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User01 Offline
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#4
RE: Vertical door

(07-30-2013, 01:18 AM)Your Computer Wrote: Vertical doors are normally move objects, which you would use SetMoveObjectState or SetMoveObjectStateExt on.

I tried it but the door just goes down trough the ground. It ignores it. I need help with the script.
(This post was last modified: 07-30-2013, 07:04 AM by User01.)
07-30-2013, 07:03 AM
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#5
RE: Vertical door

(07-30-2013, 07:03 AM)User01 Wrote: I tried it but the door just goes down trough the ground. It ignores it. I need help with the script.

Then put the door higher in the level editor.

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07-30-2013, 09:22 AM
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User01 Offline
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#6
RE: Vertical door

(07-30-2013, 09:22 AM)Your Computer Wrote:
(07-30-2013, 07:03 AM)User01 Wrote: I tried it but the door just goes down trough the ground. It ignores it. I need help with the script.

Then put the door higher in the level editor.
I see. First of all, it's way to slow and also it loops (goes up again). What do?
(This post was last modified: 07-30-2013, 09:37 AM by User01.)
07-30-2013, 09:36 AM
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#7
RE: Vertical door

You can manually adjust its speed with SetMoveObjectStateExt. As for why it goes up again, you probably have a bug in your code, or something, that causes it to open after closing.

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07-30-2013, 12:07 PM
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