You'd be surprised how often the simple solution ends up being the right one. It could be an engine-related issue. Someone else should be able to help you, we got some geniuses here. And I wasn't implying you were stupid. We all make mistakes and frankly anyone who claims they coded an entire custom story with nary a script error is a liar
(08-08-2013, 06:08 PM)DeAngelo Wrote: You'd be surprised how often the simple solution ends up being the right one. It could be an engine-related issue. Someone else should be able to help you, we got some geniuses here. And I wasn't implying you were stupid. We all make mistakes and frankly anyone who claims they coded an entire custom story with nary a script error is a liar
Yeah, sorry, it's just that I've literally tried every single combination between the .hps and the .snt file, and didn't find any way to make it work right. It's very annoying, and currently, I'm pretty mad.
(This post was last modified: 08-08-2013, 06:16 PM by Rapsis.)
(08-08-2013, 06:08 PM)DeAngelo Wrote: You'd be surprised how often the simple solution ends up being the right one. It could be an engine-related issue. Someone else should be able to help you, we got some geniuses here. And I wasn't implying you were stupid. We all make mistakes and frankly anyone who claims they coded an entire custom story with nary a script error is a liar
Yeah, sorry, it's just that I've literally tried every single combination between the .hps and the .snt file, and didn't find any way to make it work right. It's very annoying, and currently, I'm pretty mad.
I once spent 3 days trying to get a monster to walk across a room. Dunno if it'll help, but here's the snt of one of my custom sounds. You can see if any of the differences between mine and yours matter. Also you could upload your snt file as well as the .ogg file it goes to and let someone test it, that way you'd know for sure if it's the sound file itself or something messed up with your engine.
(08-08-2013, 06:08 PM)DeAngelo Wrote: I once spent 3 days trying to get a monster to walk across a room. Dunno if it'll help, but here's the snt of one of my custom sounds. You can see if any of the differences between mine and yours matter. Also you could upload your snt file as well as the .ogg file it goes to and let someone test it, that way you'd know for sure if it's the sound file itself or something messed up with your engine.
The .ogg file is actually taken from the main game, I simply want to change the .snt file so it would be silenter. It doesn't matter what the settings are, if I made the file, it won't work. Still, here:
(This post was last modified: 08-08-2013, 09:43 PM by Rapsis.)
I've switched the development from my laptop to my stationary PC and now it's working fine. Thanks for the help guys!
Now, can someone help me out at making the same sound play at multiple entities? I'm horrible with variables, so I'm using