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Change Where Grunts Face
Spaysh Offline
Junior Member

Posts: 11
Threads: 6
Joined: Feb 2013
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#1
Change Where Grunts Face

Hey guys, im having an issue where despite me moving my grunt around and rotating him, he always faces the same direction every time? Any suggestions are much appreciated.
08-19-2013, 04:35 PM
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Kullin Offline
Member

Posts: 218
Threads: 23
Joined: May 2013
Reputation: 3
#2
RE: Change Where Grunts Face

We had a discussion about this before, and it's most likely not possible.
What you can do is do spawn it outside off the players view.

Maybe try this: SetNPCAwake(string& asName, bool abAwake, bool abEffects);

If that don't work it's not possible (I think)
(This post was last modified: 08-19-2013, 05:59 PM by Kullin.)
08-19-2013, 05:59 PM
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Rapture Offline
Posting Freak

Posts: 1,078
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Joined: May 2011
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#3
RE: Change Where Grunts Face

Try going into the ModelEditor, and make 4 separate copies and face them in North, West, South, East. And try and see if that helps you.
08-19-2013, 07:03 PM
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OriginalUsername Offline
Posting Freak

Posts: 896
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#4
RE: Change Where Grunts Face

It doesn't really matter which side the grunt should face. 9/10 times he's spawned outside of the player's vision. The other 1/10 times it's just another cheap jumpscare, you can use naked bodies for that and maybe even name them martin..
08-19-2013, 07:16 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#5
RE: Change Where Grunts Face

Like they've said, it will face him in a direction no matter how you rotate. Best way to fix this is to put a patrol node in a direction away from his spawn point that he'll walk to a bit and turn. Then just have him wait there for a considerable amount of time.
08-20-2013, 06:20 AM
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