| Descented Angel   Member
 
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			| RE: Help with mesh. Export from 3DS max to Amnesia model editor 
 
				The textures are extracted from Zbrush. I can't make new textures. If I merge the parts in Zbrush I lose the lower sub divisions which makes it useless for a game, or I lose the higher sub divs and can't make proper textures, normals etc
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	| 09-10-2013, 06:17 PM |  | 
	
		| Traggey   is mildly amused
 
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			| RE: Help with mesh. Export from 3DS max to Amnesia model editor 
 
				You've got alot to learn! Look into a software called Xnormal, you can transfer polypainted textures from high poly Zbrush objects onto your low poly meshes.
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	| 09-10-2013, 10:18 PM |  | 
	
		| Descented Angel   Member
 
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			| RE: Help with mesh. Export from 3DS max to Amnesia model editor 
 
				I know. And what you saw I managed by watching videos in youtube... Anyway. I managed to drop the parts to three. I believe it will be ok now.
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	| 09-10-2013, 10:41 PM |  | 
	
		| Traggey   is mildly amused
 
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			| RE: Help with mesh. Export from 3DS max to Amnesia model editor 
 
				I didn't actually have a look at it due to the huge ammount of models, that's just crazy, if you're making a character, you really should bring it into the editor as one mesh.
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	| 09-10-2013, 11:13 PM |  | 
	
		| Descented Angel   Member
 
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			| RE: Help with mesh. Export from 3DS max to Amnesia model editor 
 
				It worked. I found out what went wrong. It was a problem with the paths I selected to import the materials. Everything looks fine now! Thanks a lot for your help! I would have smashed my screen if you weren't around.
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	| 09-10-2013, 11:29 PM |  |