| albertoilmodder   Junior Member
 
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			| Hepl script Amnesia The Dark Descent! 
 
				Hello everyone, sorry for my english, I'm Italian and I'm creating a mod of amnesia, I need the script of one or more monsters you kill me and I go into a different map, what is it? thanks in advance
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	| 09-03-2013, 06:44 AM |  | 
	
		| lllDash   Member
 
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			| RE: Hepl script Amnesia The Dark Descent! 
 
				Do you mean you want to be teleported somewhere after a monster kills you?
			 
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	| 09-03-2013, 03:24 PM |  | 
	
		| albertoilmodder   Junior Member
 
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			| RE: Hepl script Amnesia The Dark Descent! 
 
				yes, I mean that, as I do?
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	| 09-04-2013, 05:52 AM |  | 
	
		| Kullin   Member
 
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			| RE: Hepl script Amnesia The Dark Descent! 
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	| 09-04-2013, 08:11 AM |  | 
	
		| lllDash   Member
 
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			| RE: Hepl script Amnesia The Dark Descent! 
 
				You can try and create a script area at where you normally would re-spawn once you die. In the script file you can get that area to teleport the player when the player collides with that same script area.
			 
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	| 09-04-2013, 10:20 PM |  | 
	
		| albertoilmodder   Junior Member
 
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			| RE: Hepl script Amnesia The Dark Descent! 
 
				I did not understand. How is the script?
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	| 09-06-2013, 05:48 AM |  | 
	
		| lllDash   Member
 
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			| RE: Hepl script Amnesia The Dark Descent! 
 
				Create a script area called "ScriptArea_death_1". place the script area on the spot where the player will respawn (the start area should be called "PlayerStartArea_1"). Create another start area called "PlayerStartArea_2" and place that where you want the player to teleport to after the player dies. make sure that "ScriptArea_death_1" is not active, then activate it when the monster spawns.
 void OnEnter()
 {
 AddEntityCollideCallback("Player", "ScriptArea_death_1", "afterdeath", true, 1);
 }
 
 void afterdeath(string &in asParent, string &in asChild, int alState)
 {
 TeleportPlayer("PlayerStartArea_2");
 }
 
 If you want to teleport into a different map then use this instead:
 
 void OnEnter()
 {
 AddEntityCollideCallback("Player", "ScriptArea_death_1", "afterdeath", true, 1);
 }
 
 void afterdeath(string &in asParent, string &in asChild, int alState)
 {
 ChangeMap("name_of_map.map", "PlayerStartArea_1", "", "");
 }
 
 I tend to make mistakes in my scripts, so if anyone can check this and confirm that this is correct.
 
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	| 09-07-2013, 11:36 AM |  | 
	
		| albertoilmodder   Junior Member
 
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			| RE: Hepl script Amnesia The Dark Descent! 
 
				Thank you very much!
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	| 09-09-2013, 06:07 AM |  |