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Spoilers - AMFP script functions & full conversion progress
Robby Offline
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#11
RE: Spoilers - AMFP script functions & full conversion progress

Infection? Is that some sort of removed feature? I did find some sound files for it not long ago.

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09-14-2013, 10:06 PM
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palistov Offline
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#12
RE: Spoilers - AMFP script functions & full conversion progress

I have no idea if it is actually involved in the game. Perhaps it's very subtle, so as not to be an intrusive mechanic like insanity was.

09-15-2013, 06:48 AM
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Robby Offline
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#13
RE: Spoilers - AMFP script functions & full conversion progress

(09-15-2013, 06:48 AM)palistov Wrote: I have no idea if it is actually involved in the game. Perhaps it's very subtle, so as not to be an intrusive mechanic like insanity was.
Seems like a removed feature from what I can tell.

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
09-15-2013, 11:47 AM
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PutraenusAlivius Offline
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#14
RE: Spoilers - AMFP script functions & full conversion progress

Um, I already imported some AAMFP assets so I'm worried of replacing nearly everything.

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-15-2013, 02:12 PM
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Acies Offline
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#15
RE: Spoilers - AMFP script functions & full conversion progress

There are image overlays found in the shaders folder, for that effect:
posteffect_infection_normal_blend.tga
posteffect_infection_overlay_blend.tga
posteffect_infection_colordodge_blend.tga

Seems to be a replacement for the insanity effect ~

[Image: mZiYnxe.png]


09-15-2013, 08:08 PM
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