Fatal Error Amnesia The Dark Descent
void OnStart()
{
AddUseItemCallBack("", "Crowbar", "Door", "UseCrowBarOnDoor", true);
AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);
}
void UseCrowBarOnDoor(string &in asItem, string &in asEntity)
{
RemoveItem(asItem);
PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false);
AddTimer(asEntity, 0.2, "TimerPlaceCrowbar");
}
void TimerPlaceCrowbar(string &in asTimer)
{
SetEntityActive("Joint", true);
PlaySoundAtEntity("", "puzzle_place_jar.snt", asTimer, 0, false);
}
void BreakDoor(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Joint", false);
SetEntityActive("Broken", true);
SetSwingDoorLocked("Door", false, false);
SetSwingDoorClosed("Door", false, false);
SetSwingDoorDisableAutoClose("Door", true);
AddPropImpulse("Door", 0, 0, 3, "world");
CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false);
PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false);
GiveSanityBoostSmall();
PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
AddTimer("", 0.1, "TimerPushDoor");
}
voidTimerPushDoor(string &in asTimer
{
AddPropImpulse("Door", -4, 2, 1, "world");
AddTimer("", 1.1, "TimerDoorCanClose");
Can someone tell me what's wrong
I get this error: Expected Identifier
Thanks help,
Patrick
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