| Fatal Error Amnesia The Dark Descent 
 
				void OnStart(){
 AddUseItemCallBack("", "Crowbar", "Door", "UseCrowBarOnDoor", true);
 AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);
 }
 
 void UseCrowBarOnDoor(string &in asItem, string &in  asEntity)
 {
 RemoveItem(asItem);
 PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false);
 AddTimer(asEntity, 0.2, "TimerPlaceCrowbar");
 }
 
 void TimerPlaceCrowbar(string &in asTimer)
 {
 SetEntityActive("Joint", true);
 PlaySoundAtEntity("", "puzzle_place_jar.snt", asTimer, 0, false);
 }
 
 void BreakDoor(string &in asParent, string &in asChild, int alState)
 {
 SetEntityActive("Joint", false);
 SetEntityActive("Broken", true);
 
 SetSwingDoorLocked("Door", false, false);
 SetSwingDoorClosed("Door", false, false);
 SetSwingDoorDisableAutoClose("Door", true);
 
 AddPropImpulse("Door", 0, 0, 3, "world");
 
 CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false);
 PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false);
 
 GiveSanityBoostSmall();
 
 PlayMusic("10_puzzle01.ogg", false, 0.7, 0.1, 10, false);
 
 AddTimer("", 0.1, "TimerPushDoor");
 }
 
 voidTimerPushDoor(string &in asTimer
 {
 AddPropImpulse("Door", -4, 2, 1, "world");
 AddTimer("", 1.1, "TimerDoorCanClose");
 
 Can someone tell me what's wrong
 I get this error: Expected Identifier
 Thanks help,
 Patrick
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