I created this entity for testing out, how to spawn particles on the player and let them follow the player permanently.
(Since I never got StartPlayerSpawnPS to work)
It came out pretty decent, so I thought of sharing it with you guys.
The best use is in cold and moldy maps and regions. Or outside at night.
The Entity is made out of an invisible cube with a single joint, where a custom made particle system is attached to.
It will spawn a white breath cloud every 3 seconds, where your players mouth is supposed to be. Every cloud lasts about 1 second.
Preview (kinda hard to see, but as I said, it's decent looking)
Download is attached to the post.
How to use:
Just put the entity somewhere in your map, or spawn it via script.
Limitations:
You can not turn it off. I found no way of disabling a PlayerHands entity, the only way of disabling it, is to spawn a new PlayerHands entity without particles, but the old one would just stay static in midair. (If someone has a solution, please tell me about it.)
You can not use the lantern, after activating this entity. It will work again, as soon as you change the map.