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How to make credits,
Pandachoko Offline
Junior Member

Posts: 47
Threads: 14
Joined: Aug 2012
Reputation: 0
#1
How to make credits,

Hi, So I am done with my story, I need some credit at the end can someone help me out this one last time, then I will become a ghost on this forum lol..

So don't below I you will see what I called the different thing, if you can't read it let me write down here:

Map is called: theend.map
Where it should load to: theend.map (A youtuber told to do it)

Note to those who will help:

This credit scripting is the only scripting needed in the area, so can someone help me out with this please. Thank you. Write down below what there should stand, I want when people press on the door, the map will be completed. It isn't that a hard script but can't figure out, I am a new developer, and is just started developing. But thanks

PS. When the credits is rolling, I want a music in the background, I really want that code function in the script



Sorry my grammar! Big Grin


Attached Files
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09-26-2013, 05:58 PM
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DnALANGE Offline
Banned

Posts: 1,549
Threads: 73
Joined: Jan 2012
#2
RE: How to make credits,

This could help :

SetEntityPlayerInteractCallback("EXIT" ,"TOUTCHLEVELDOOR", true);


void TOUTCHLEVELDOOR(string &in asEntity)
{
StartCredits("YOURCREDITMUSICHERE.ogg", false, "Ending", "ENDOFMYSTORY", 111);
}

OR use this, i see you have EXIT there :

void EXIT(string &in asEntity)
{
StartCredits("YOURCREDITMUSICHERE.ogg", false, "Ending", "ENDOFMYSTORY", 111);
}

READ THIS :
ENDING -> MUST be ending!
This should look like in your .english file :

</CATEGORY>


<CATEGORY Name="Ending">
<Entry Name="ENDOFMYSTORY">YOUR TEXT IN HERE FOR CREDITS</Entry>
</CATEGORY>
(This post was last modified: 09-26-2013, 06:11 PM by DnALANGE.)
09-26-2013, 06:06 PM
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Pandachoko Offline
Junior Member

Posts: 47
Threads: 14
Joined: Aug 2012
Reputation: 0
#3
RE: How to make credits,

WOW Thanks, you rock! Smile
09-26-2013, 07:23 PM
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Pandachoko Offline
Junior Member

Posts: 47
Threads: 14
Joined: Aug 2012
Reputation: 0
#4
RE: How to make credits,

It worked so good, that your name in the forums will be in credits in my custom story, a appreciation for helping me out, so thanks!!!
Your name will be under: Script: THANKS!! my custom story is 95 % ! Big Grin now I just need to fix some errors in the notes and it will be good to go! Smile
Note: The custom story, is not that huge again, the story was a story I made 5 years ago, and decided it worked well in Amnesia,, SO THANK YOU!
dont forget to look at your awesome name once it is up! Smile HAVE A NICE DAY! Big Grin

you forum name: DnALANGE

(09-26-2013, 06:06 PM)DnALANGE Wrote: This could help :

SetEntityPlayerInteractCallback("EXIT" ,"TOUTCHLEVELDOOR", true);


void TOUTCHLEVELDOOR(string &in asEntity)
{
StartCredits("YOURCREDITMUSICHERE.ogg", false, "Ending", "ENDOFMYSTORY", 111);
}

OR use this, i see you have EXIT there :

void EXIT(string &in asEntity)
{
StartCredits("YOURCREDITMUSICHERE.ogg", false, "Ending", "ENDOFMYSTORY", 111);
}

READ THIS :
ENDING -> MUST be ending!
This should look like in your .english file :

</CATEGORY>


<CATEGORY Name="Ending">
<Entry Name="ENDOFMYSTORY">YOUR TEXT IN HERE FOR CREDITS</Entry>
</CATEGORY>






It worked so good, that your name in the forums will be in credits in my custom story, a appreciation for helping me out, so thanks!!!
Your name will be under: Script: THANKS!! my custom story is 95 % ! Big Grin now I just need to fix some errors in the notes and it will be good to go! Smile
Note: The custom story, is not that huge again, the story was a story I made 5 years ago, and decided it worked well in Amnesia,, SO THANK YOU!
dont forget to look at your awesome name once it is up! Smile HAVE A NICE DAY! Big Grin

you forum name: DnALANGE
(This post was last modified: 09-26-2013, 09:13 PM by Pandachoko.)
09-26-2013, 09:12 PM
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