It worked so good, that your name in the forums will be in credits in my custom story, a appreciation for helping me out, so thanks!!!
Your name will be under: Script: THANKS!! my custom story is 95 % !
now I just need to fix some errors in the notes and it will be good to go!
Note: The custom story, is not that huge again, the story was a story I made 5 years ago, and decided it worked well in Amnesia,, SO THANK YOU!
dont forget to look at your awesome name once it is up!
HAVE A NICE DAY!
you forum name: DnALANGE
(09-26-2013, 06:06 PM)DnALANGE Wrote: This could help :
SetEntityPlayerInteractCallback("EXIT" ,"TOUTCHLEVELDOOR", true);
void TOUTCHLEVELDOOR(string &in asEntity)
{
StartCredits("YOURCREDITMUSICHERE.ogg", false, "Ending", "ENDOFMYSTORY", 111);
}
OR use this, i see you have EXIT there :
void EXIT(string &in asEntity)
{
StartCredits("YOURCREDITMUSICHERE.ogg", false, "Ending", "ENDOFMYSTORY", 111);
}
READ THIS :
ENDING -> MUST be ending!
This should look like in your .english file :
</CATEGORY>
<CATEGORY Name="Ending">
<Entry Name="ENDOFMYSTORY">YOUR TEXT IN HERE FOR CREDITS</Entry>
</CATEGORY>
It worked so good, that your name in the forums will be in credits in my custom story, a appreciation for helping me out, so thanks!!!
Your name will be under: Script: THANKS!! my custom story is 95 % ! Big Grin now I just need to fix some errors in the notes and it will be good to go! Smile
Note: The custom story, is not that huge again, the story was a story I made 5 years ago, and decided it worked well in Amnesia,, SO THANK YOU!
dont forget to look at your awesome name once it is up! Smile HAVE A NICE DAY! Big Grin
you forum name: DnALANGE