I'm currently using the wood_panneling_secret_door_01_painting entity from MFP in my story, and attempting to use a lever to make it swing open.  However, it seems like no matter what I do, I can't turn off AutoClose.  Here's my current script:
void TimerPushCandle(string &in asTimer)
{
    SetSwingDoorLocked("castle_4", false, false);
    SetSwingDoorClosed("castle_4", false, false);
    SetSwingDoorDisableAutoClose("castle_4", true);
    AddBodyForce("castle_4_Body_door", 0.0f, 0.0f, 8000.0f, "world");
} 
This script works on all my other doors, including MFP's secret_door02 entity.  But when I run the script on this door, it unlocks but does not swing open.  And when I swing it open and closed manually, it still auto-closes when it gets close enough to fully closed.  Any help?