Long time, no see all. I have had a recent bolt of creativity and I have returned to work on my mod again. Although, I have struck a problem. This does not work 100%. It fades out, teleports, waits, and I can actually walk when after it fades in, and then goes black. Unfortunately, it stays black.
void EventStart(string &in asTimer)
{
string x = asTimer;
if (x == "T1")
{
FadeOut(0.5f);
}
if (x == "T2")
{
TeleportPlayer("PlayerStartArea_2");
FadeIn(0.5f);
SetPlayerActive(false);
}
if (x == "T3")
{
FadeOut(0.5f);
}
if (x == "T4")
{
TeleportPlayer("ActivateEvent");
FadeIn(0.5f);
SetPlayerActive(true);
}
}
Just wondering if anyone would know why this isn't working properly.
I figured it out, T3 was meant to be 4.6 not 0.6.