Rob21894 
 
 
		
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Can't get grunt to spawn upon item pickup 
			 
			
				I'm new to hpl2 engine, and still trying to figure out how it works... 
 
I am trying to get a grunt to spawn when I pick up an object, 
 
Here is the code I've used to try execute this. 
 
void OnStart() 
{ 
SetEntityPlayerInteractCallback("flask01_aqua_regia_1", "Scriptspawnenemy1", true); 
} 
void Scriptspawnenemy1(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("grunt1", true); 
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0.0, " "); 
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0.0, " "); 
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0.0, " "); 
 
 
I have double checked everything to see if im using the correct names, even copy and pasted them into this, 
I also have a "Script area" called, Scriptspawnenemy1, 
 
Where am i going wrong? any help would be appriciated
			 
			
			
			
				
(This post was last modified: 11-13-2013, 08:04 PM by Rob21894.)
 
				
			 
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	| 11-13-2013, 07:48 PM  | 
	
		
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		daortir 
 
 
		
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RE: Can't get grunt to spawn upon item pickup 
			 
			
				Try (string &in asEntity) instead of (string &in asParent, string &in asChild, int alState)  
 
 
If it works you owe me a cookie :3 
 
This will just mean that the function "Scriptspawnenemy1" is called because of an entity, and not because of two entities colliding. For a function called by a timer you need to write (string &in asTimer), and so on.
			 
			
			
 
			
				
(This post was last modified: 11-13-2013, 07:57 PM by daortir.)
 
				
			 
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	| 11-13-2013, 07:56 PM  | 
	
		
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		Rob21894 
 
 
		
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RE: Can't get grunt to spawn upon item pickup 
			 
			
				 (11-13-2013, 07:56 PM)daortir Wrote:  Try (string &in asEntity) instead of (string &in asParent, string &in asChild, int alState)  
 
 
If it works you owe me a cookie :3 
 
This will just mean that the function "Scriptspawnenemy1" is called because of an entity, and not because of two entities colliding. For a function called by a timer you need to write (string &in asTimer), and so on. 
I owe you one cookie! thanks :3
			  
			
			
			
				
(This post was last modified: 11-13-2013, 08:04 PM by Rob21894.)
 
				
			 
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	| 11-13-2013, 08:03 PM  | 
	
		
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