AddEntityCollideCallback("Player", "BasementWeeper", "BasementWeeper", true, 0);
void BasementWeeper (string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_156", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_163", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_171", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_177", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_181", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_186", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_192", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_239", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_248", 0.001f, "");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_285", 0.001f, "");
}