Damascus 
 
 
		
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AttachPropToBone alternatives 
			 
			
				In Machine for Pigs, there is a script called AttachPropToBone, which attaches the centrifuge arms to the shuttles placed in it.  I'm assuming it's used to connect a prop with an animated model.  Here's an example: 
 
AttachPropToBone("Shuttle_3_1", "CentrifugeArms", "compound_C_bone", 0.0f , 0.0f, 0.0f, 22.625f, 2.014f, -25.091f); 
 
Unfortunately, this script doesn't exist in either TDD or the patch that is being released.  Is there any other way to attach the shuttle to the arms of the centrifuge?  I tried using AttachPropToProp, but the shuttle didn't appear when I used it.  I tried just leaving the shuttle in there unattached, but it appears the centrifuge's actual Bodies stay put during the animation, so the shuttle just hovered there while it spun. 
 
EDIT:  Figured it out myself!  I just scratched the animation altogether and rotated the model with a script.  By placing the shuttles as static physics and making them rotate at the same speed, it essentially duplicated what I had in mind.
			 
			
			
 
			
				
(This post was last modified: 12-05-2013, 09:26 PM by Damascus.)
 
				
			 
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	| 12-05-2013, 02:44 AM  | 
	
		
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