So, i was messing around with the model editor for the first time, and all i wanted was to remove the music from an enemy and make a plate unbreakable. And that's what i did, unmarked the " breakable " option and removed the music. Then i saved with another name and placed them in the level editor. However these entities won't appear in-game. Where did i went wrong?
The level editor is simply not loading any custom textures, particles, entities, static objects, billboards, etc. To fix, exit the level editor, BE CAREFUL NOT TO SAVE, and open the "resources.cfg" in your redist folder. Add this directory in there: <Directory Path="/custom_stories" AddSubDirs="true" />
The Level Editor uses the directories in the resources.cfg to load assets. The custom_stories
folder directory is not in there by default, so you have to add it
manually if you have custom assets in your custom story folder. Save
your resources.cfg and open the map in Level Editor again. Everything should load and the error should not come up anymore.
(If you are trying to load an Isolated Full Conversion, simply add a directory to your IFC as well and it should work)
(This post was last modified: 01-09-2014, 02:58 AM by Statyk.)
Yeah, it should. If it doesn't fix it for you, it might be something else. In which case, the game might be reading the original file over the new one. The new entity isn't in the same location as the original is it?
It's working now, i was just worried because i thought it could not work properly for a player. The new entity is in the same location as the original ( entities/enemy folder ), but it was renamed. Is this a problem? Because i changed the name of the entity and also changed the name of the enemy's folder.
I guess as long as it's working you're fine. I just realized you had the problem in game but the resources.cfg is for the editors. You may have fixed the problem on your own honestly.