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		| Zizilon   Junior Member
 
 Posts: 7
 Threads: 4
 Joined: Jun 2012
 Reputation: 
0
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			| I need Help 
 
				So i'm making custom story and everytime i try to test my Amnesia custom story it gives me an error and it says:
 main (27, 1) : ERR  : A function with the same name and parameters already exist
 main (39, 1) : ERR  : A function with the same name and parameters
 
 What did i do wrong in the script?
 
 ////////////////////////////
 // Run first time starting map
 void OnStart()
 {
 AddUseItemCallback("", "Key", "Mansion", "UsedKeyonDoor", true);
 }
 void UsedKeyonDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Mansion", false, true);
 PlaySoundAtEntity("", "unlock_door", "Mansion", 0, false);
 RemoveItem("Key");
 }
 
 void OnEnter()
 {
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 }
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.001, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
 SetEntityActive("servant_brute_1", true);
 }
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
 }
 
 
 void Message1(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup1", 0); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);.
 }
 
 
 void OnEnter()
 {
 }
 
 
 void OnLeave()
 {
 }
 
				
(This post was last modified: 01-29-2014, 11:33 AM by Zizilon.)
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	| 01-29-2014, 11:31 AM |  |  
	
		| daortir   Senior Member
 
 Posts: 422
 Threads: 9
 Joined: Sep 2013
 Reputation: 
18
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			| RE: I need Help 
 
				You had 2 OnEnter functions ^^. That should fix the error : )
 void OnStart()
 {
 AddUseItemCallback("", "Key", "Mansion", "UsedKeyonDoor", true);
 }
 void UsedKeyonDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Mansion", false, true);
 PlaySoundAtEntity("", "unlock_door", "Mansion", 0, false);
 RemoveItem("Key");
 }
 
 void OnEnter()
 {
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 }
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.001, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
 SetEntityActive("servant_brute_1", true);
 }
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
 }
 
 
 void Message1(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup1", 0); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);.
 }
 
 void OnLeave()
 {
 }
 
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	| 01-29-2014, 11:40 AM |  |  
	
		| Zizilon   Junior Member
 
 Posts: 7
 Threads: 4
 Joined: Jun 2012
 Reputation: 
0
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			| RE: I need Help 
 
				 (01-29-2014, 11:40 AM)daortir Wrote:  You had 2 OnEnter functions ^^. That should fix the error : )
 void OnStart()
 {
 AddUseItemCallback("", "Key", "Mansion", "UsedKeyonDoor", true);
 }
 void UsedKeyonDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Mansion", false, true);
 PlaySoundAtEntity("", "unlock_door", "Mansion", 0, false);
 RemoveItem("Key");
 }
 
 void OnEnter()
 {
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 }
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.001, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
 SetEntityActive("servant_brute_1", true);
 }
 
 void OnStart()
 {
 AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
 }
 
 
 void Message1(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup1", 0); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);.
 }
 
 void OnLeave()
 {
 }
 
Now there is only one error, but it fixed the other one so there is something else wrong? 
ERR : A function with the same name and parameters already exist
			 |  |  
	| 01-29-2014, 11:49 AM |  |  
	
		| daortir   Senior Member
 
 Posts: 422
 Threads: 9
 Joined: Sep 2013
 Reputation: 
18
 | 
			| RE: I need Help 
 
				Oops. you have two OnStart as well, I'm blind.
 void OnStart()
 {
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
 AddUseItemCallback("", "Key", "Mansion", "UsedKeyonDoor", true);
 }
 
 
 void UsedKeyonDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Mansion", false, true);
 PlaySoundAtEntity("", "unlock_door", "Mansion", 0, false);
 RemoveItem("Key");
 }
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.001, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
 SetEntityActive("servant_brute_1", true);
 }
 
 
 void Message1(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup1", 0); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);.
 }
 
 void OnLeave()
 {
 }
 
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	| 01-29-2014, 11:57 AM |  |  
	
		| Zizilon   Junior Member
 
 Posts: 7
 Threads: 4
 Joined: Jun 2012
 Reputation: 
0
 | 
			| RE: I need Help 
 
				 (01-29-2014, 11:57 AM)daortir Wrote:  Oops. you have two OnStart as well, I'm blind.
 void OnStart()
 {
 AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);
 AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1);
 AddUseItemCallback("", "Key", "Mansion", "UsedKeyonDoor", true);
 }
 
 
 void UsedKeyonDoor(string &in asItem, string &in asEntity)
 {
 SetSwingDoorLocked("Mansion", false, true);
 PlaySoundAtEntity("", "unlock_door", "Mansion", 0, false);
 RemoveItem("Key");
 }
 
 void MonsterFunction(string &in asParent, string &in asChild, int alState)
 {
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0.001, "");
 AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
 SetEntityActive("servant_brute_1", true);
 }
 
 
 void Message1(string &in asChild, string &in asParent, int alState)
 {
 SetMessage("Messages", "Popup1", 0); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);.
 }
 
 void OnLeave()
 {
 }
 
It fixed the error. So when i tested my CS the script wasn't working. 
I really have no idea where to put this thing:
 
{ 
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); 
} 
 
But when i put it here:
 
{ 
AddEntityCollideCallback("Player", "Message_1", "Message1", true, 1); 
}  
void Message1(string &in asChild, string &in asParent, int alState) 
{ 
SetMessage("Messages", "Popup1", 0); //This stands for ("Name of category", "Name of entry", time to be displayed on the screen);. 
}
 
void OnLeave() 
{ 
}
 
It gives me an error called:
 
Unexpected token }
 
And btw i am new to this so i don't really understand much.
 
EDIT - Nevermind, just fixed it.  
Thanks for your help!    
				
(This post was last modified: 01-29-2014, 12:31 PM by Zizilon.)
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	| 01-29-2014, 12:12 PM |  |  
	
		| FlawlessHappiness   Posting Freak
 
 Posts: 3,980
 Threads: 145
 Joined: Mar 2012
 Reputation: 
171
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			| RE: I need Help 
 
				But do you know how you fixed it? Because, it's important to know. 
You can't just place 2 tokens somewhere close to a void. 
it has to be:
 
void Function() 
and then the 2 tokens 
{
 
}
 
so it's:
 
void Function() 
{
 
}
 
No matter if it's a collide function or anything else   
 Trying is the first step to success. |  |  
	| 01-29-2014, 01:46 PM |  |  |