Hello, i will try to explain myself in few words:
I am trying to make a function A run from several other functions, so if i edit function A, i will be editing what happens when function B, C, and D are triggered.
This is how my code looks ATM and it doesnt give me any error, so while i have an idea what is wrong in it, i dont know exactly what.
//////////
//Declare Variables
bool red = false; //light1
bool green = false; //light2
bool blue = false; //light3
void OnEnter()
{
}
//////////
//Script that runs first time that player enters the map.
void OnStart()
{
SetLightVisible("light", false);
SetLightVisible("light2", false);
SetLightVisible("light3", false);
SetEntityConnectionStateChangeCallback("leverobj", "leverfunc");
SetEntityConnectionStateChangeCallback("leverobj2", "leverfunc2");
SetEntityConnectionStateChangeCallback("leverobj3", "leverfunc3");
SetEntityPlayerInteractCallback("concluir", "conclusao", false);
}
//////////////////////////////////////////////////////////////////////////
// Function that i am trying to run from other functions, this is where the error probably is!!!
////////////////////////////////////////////////////////////////////////////
void updatelocks()
{
PlaySoundAtEntity("", "enabled.snt", "Player", 0, true); // Just a random sound so i can test if it is working
}
//////////
//Script for red light lever.
void leverfunc(string &in asEntity, int alState)
{
if (alState == -1)
{
PlaySoundAtEntity("", "19_attach_needle.ogg", "player", 0, false);
SetLightVisible("light", true);
red = true; //light1
}
else if (alState == 1)
{
SetLightVisible("light", false);
red = false; //light1
}
/////////////////////////////////////////////////////////////////////
updatelocks; //My attempt to make a function run from another, this could be also where the error is!!!!!
////////////////////////////////////////////////////////////////////
}
//////////
//Script that runs for the green lever
void leverfunc2(string &in asEntity, int alState)
{
if (alState == -1)
{
PlaySoundAtEntity("", "19_attach_needle.ogg", "player", 0, false);
SetLightVisible("light2", true);
green = true; //light2
return;
}
else if (alState == 1)
{
SetLightVisible("light2", false);
green = false; //light3
}
updatelocks; //Explained above
}
//////////
//Script that runs on the blue lever
void leverfunc3(string &in asEntity, int alState)
{
if (alState == -1)
{
PlaySoundAtEntity("", "19_attach_needle.ogg", "player", 0, false);
SetLightVisible("light3", true);
bool blue = true; //light3
return;
}
else if (alState == 1)
{
SetLightVisible("light3", false);
bool blue = false; //light3
}
updatelocks; //Explained above.
}