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soma on xbox one/360
Googolplex Offline
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#11
RE: soma on xbox one/360

(08-06-2014, 07:09 AM)Romulator Wrote: No.
It would easily run on either console. HPL isn't the most powerful engine around. Only that FrictionalGames' aim is to support HPL3, or rather, HPL3 is supported by PS3.

Right, the engine is not very powerful, but it requires a lot of strong hardware to run on high settings. Even Amnesia runs extremely slow when playing with 32x (or more) SSAO samples. And HPL3 even got a lot of additional features.

An engine doesn't need to be powerful - the best games have totally outdated engines. But it's not just about the graphics. There is other stuff like the physics that needs a lot of hardware.

Consoles, even the "Next-Gen's" are just powerful like a 500$ PC.
(This post was last modified: 08-06-2014, 09:46 PM by Googolplex.)
08-06-2014, 09:44 PM
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Paddy™ Offline
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#12
RE: soma on xbox one/360

Judging by what Adrian Chmielarz has said in response to questions about whether or not his game will be released on the XBone in future, it seems that that particular console isn't too friendly to indie devs, owing to Microsoft's "parity clause". This clause has cost the platform quite a few titles so far, and it wouldn't surprise me if SOMA is one of them.

Sony seems to be grooming the shit out of indies like a rich uncle with a candy factory. Microsoft treats indie devs with the same cautious bemusement as that of Rolf Harris' lawyer.

08-13-2014, 04:20 PM
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eliasfrost Offline
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#13
RE: soma on xbox one/360

Yeah it is a pretty contradictory move, since very few indie dev teams have the funds to develop for multiple system simultaneously.

[Image: indiedb_88x31.png]
08-15-2014, 02:48 AM
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Paddy™ Offline
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#14
RE: soma on xbox one/360

An Xbox One version is a possibility:

Spoiler below!
GamingBolt Wrote:Frictional Games’ upcoming survival horror game SOMA is a console exclusive for the PlayStation 4. However it seems like that it may turn out into a timed console exclusive as Frictional Games’ Thomas Grip revealed to GamingBolt the reasons behind the current PS4 exclusivity and the lack of Xbox One version.

“The reason is rather simple: we simply do not have the resources to develop for both. We have never done a game for console before, so it felt like a too big of a risk to support both. Why Sony? Because we reached out to them first and they were really quick to respond and easy to deal with, so we decided to go with them,” Thomas said to GamingBolt.

However the game may come to the Xbox One after the initial launch. “An Xbox One version after release is very much a possibility though.” SOMA is currently due for the PlayStation 4, Windows and Linux platforms in 2015.


12-31-2014, 06:35 PM
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