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Checkpoint troubles
Yoshida Offline
Junior Member

Posts: 3
Threads: 4
Joined: Feb 2014
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#1
Checkpoint troubles

Hi I dont want the monsters to disappear after death any help?
02-12-2014, 12:11 AM
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Mudbill Offline
Muderator

Posts: 3,881
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#2
RE: Checkpoint troubles

You could re-enable them in the CheckPoint callback.

02-12-2014, 01:15 AM
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GrAVit Offline
Senior Member

Posts: 580
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Joined: Oct 2011
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#3
RE: Checkpoint troubles

(02-12-2014, 12:11 AM)Yoshida Wrote: Hi I dont want the monsters to disappear after death any help?

This could be of use. Didn't look into it too much, I used a different method myself, but I'm unable to find it in the wiki.

(This post was last modified: 02-12-2014, 10:02 AM by GrAVit.)
02-12-2014, 09:59 AM
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Slanderous Offline
Posting Freak

Posts: 1,606
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Joined: Dec 2012
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#4
RE: Checkpoint troubles

Put a script area in a point that you want player to respawn, and name the player start area as "Checkpoint", then use this script.

PHP Code: (Select All)
void OnStart()

{
CheckPoint("","Checkpoint","Reset","","");
}

void Reset(string &in asNameint alCount)
{
SetEntityActive("monster_name",true);
ResetProp("monster_name");


Keep in mind that it only happens on start, if you want to make it saving every time you enter the map simply change the Start to Enter to make it say "void OnEnter()"
02-12-2014, 06:29 PM
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