Radical Batz   
 
 
		
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What is this error and where is it? [SOLVED] 
  
			 
			
				I did the code right and it gets me an error! just great. well here is the code that i'm using for my map
void OnStart() 
{ 
    AddUseItemCallback("", "Crowbar", "CrowbarDoor", "UseCrowbarOnDoor", true); 
    AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);     
} 
 
void UseCrowbarOnDoor(string &in asItem, string &in asEntity) 
{ 
    RemoveItem(asItem); 
    PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false); 
    AddTimer(asEntity, 0.2, "TimerPlaceCrowbar"); 
 
} 
 
void TimerPlaceCrowbar(string &in asTimer) 
{ 
    SetEntityActive("Joint", true); 
    PlaySoundAtEntity("", "puzzle_place_jar.snt", "asTimer", 0, false); 
} 
 
void BreakDoor("", string &in asChild, int alState) 
{ 
    SetEntityActive("Joint", false); 
    SetEntityActive("Broken", true); 
 
    SetSwingDoorLocked("CrowbarDoor", false, false); 
    SetSwingDoorClosed("CrowbarDoor", false, false); 
    SetSwingDoorDisableAutoClose("CrowbarDoor", true); 
 
    AddPropImpulse("CrowbarDoor", 0, 0, -3, "world"); 
 
    CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false); 
    PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false); 
 
    GiveSanityBoostSmall(); 
 
    PlayMusic("02_puzzle.ogg", false, 0.7, 0.1, 1, false); 
 
    AddTimer("",0.1,"TimerPushDoor"); 
} 
 
void TimerPushDoor(String &in asTimer) 
{ 
    AddPropImpulse("CrowbarDoor", 4, 2, -1, "world"); 
    AddTimer("", 1.1, "TimerDoorCanClose") 
} 
 
void TimerDoorCanClose(String &in asTimer) 
{ 
    SetSwingDoorDisableAutoClose("CrowbarDoor", false);         
}
ok well this is the error that it gets me when I load the map
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Mansion.hps'! 
 main (21, 16) : ERR  : Expected data type
what does that even mean?
can you guys help me and tell me If you can see where the error is pls, I really do understand some errors but not this one, what does "expected data type" even mean? pls help
			
 
			
			
			
				
(This post was last modified: 02-23-2014, 07:03 PM by Radical Batz .) 
 
				
			 
		  
	
 
 
	02-23-2014, 05:59 PM   
	
		
	 
 
	
		 
		daortir   
 
 
		
			Senior Member 
			
			
			
 
			
	Posts: 422 
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RE: What is this error and where is it? 
  
			 
			
				void BreakDoor("", string &in asChild, int alState)  makes no sense 'v'.  You want it to be  
 
void BreakDoor(string &in asPotato, string &in asNoodle, int alMacSwaggyBurger). Or, as it usually is:  
 
void BreakDoor(string &in asParent, string &in asChild, int alState)
			
			
			
 
			
				
(This post was last modified: 02-23-2014, 06:11 PM by daortir .) 
 
				
			 
		  
	
 
 
	02-23-2014, 06:11 PM   
	
		
	 
 
	
		 
		MsHannerBananer   
 
 
		
			Member 
			
			
			
 
			
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RE: What is this error and where is it? 
  
			 
			
				 (02-23-2014, 05:59 PM) Badcat5550 Wrote:   I did the code right and it gets me an error! just great. well here is the code that i'm using for my map 
 
void OnStart() 
{ 
    AddUseItemCallback("", "Crowbar", "CrowbarDoor", "UseCrowbarOnDoor", true); 
    AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);     
} 
 
void UseCrowbarOnDoor(string &in asItem, string &in asEntity) 
{ 
    RemoveItem(asItem); 
    PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false); 
    AddTimer(asEntity, 0.2, "TimerPlaceCrowbar"); 
 
} 
 
void TimerPlaceCrowbar(string &in asTimer) 
{ 
    SetEntityActive("Joint", true); 
    PlaySoundAtEntity("", "puzzle_place_jar.snt", "asTimer", 0, false); 
} 
 
void BreakDoor("", string &in asChild, int alState) 
{ 
    SetEntityActive("Joint", false); 
    SetEntityActive("Broken", true); 
 
    SetSwingDoorLocked("CrowbarDoor", false, false); 
    SetSwingDoorClosed("CrowbarDoor", false, false); 
    SetSwingDoorDisableAutoClose("CrowbarDoor", true); 
 
    AddPropImpulse("CrowbarDoor", 0, 0, -3, "world"); 
 
    CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false); 
    PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false); 
 
    GiveSanityBoostSmall(); 
 
    PlayMusic("02_puzzle.ogg", false, 0.7, 0.1, 1, false); 
 
    AddTimer("",0.1,"TimerPushDoor"); 
} 
 
void TimerPushDoor(String &in asTimer) 
{ 
    AddPropImpulse("CrowbarDoor", 4, 2, -1, "world"); 
    AddTimer("", 1.1, "TimerDoorCanClose") 
} 
 
void TimerDoorCanClose(String &in asTimer) 
{ 
    SetSwingDoorDisableAutoClose("CrowbarDoor", false);         
}
 
ok well this is the error that it gets me when I load the map 
 
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Mansion.hps'! 
 main (21, 16) : ERR  : Expected data type
 what does that even mean? 
 
can you guys help me and tell me If you can see where the error is pls, I really do understand some errors but not this one, what does "expected data type" even mean? pls help
It seems it's because you touched some void bracket functions.
In your void Breakdoor function, you replaced (string &in asParent, string &in asChild, int alState) with ("", string &in asChild, int alState). I'm only 80% sure, but I think that's the problem. 
I don't see any other problems, and when putting it in Notepad++ that is the exact area your error is calling for. 
Corrected script
Spoiler below!   
void OnStart() 
{ 
    AddUseItemCallback("", "Crowbar", "CrowbarDoor", "UseCrowbarOnDoor", true); 
    AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);     
} 
 
void UseCrowbarOnDoor(string &in asItem, string &in asEntity) 
{ 
    RemoveItem(asItem); 
    PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false); 
    AddTimer(asEntity, 0.2, "TimerPlaceCrowbar"); 
 
} 
 
void TimerPlaceCrowbar(string &in asTimer) 
{ 
    SetEntityActive("Joint", true); 
    PlaySoundAtEntity("", "puzzle_place_jar.snt", "asTimer", 0, false); 
} 
 
void BreakDoor(string &in asParent, string &in asChild, int alState) 
{ 
    SetEntityActive("Joint", false); 
    SetEntityActive("Broken", true); 
 
    SetSwingDoorLocked("CrowbarDoor", false, false); 
    SetSwingDoorClosed("CrowbarDoor", false, false); 
    SetSwingDoorDisableAutoClose("CrowbarDoor", true); 
 
    AddPropImpulse("CrowbarDoor", 0, 0, -3, "world"); 
 
    CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false); 
    PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false); 
 
    GiveSanityBoostSmall(); 
 
    PlayMusic("02_puzzle.ogg", false, 0.7, 0.1, 1, false); 
 
    AddTimer("",0.1,"TimerPushDoor"); 
} 
 
void TimerPushDoor(String &in asTimer) 
{ 
    AddPropImpulse("CrowbarDoor", 4, 2, -1, "world"); 
    AddTimer("", 1.1, "TimerDoorCanClose") 
} 
 
void TimerDoorCanClose(String &in asTimer) 
{ 
    SetSwingDoorDisableAutoClose("CrowbarDoor", false);         
} 
 
 
Tell me if that works and if not, we'll wrangle someone else up. ;D
			
 
			
			
 
			
		  
	
 
 
	02-23-2014, 06:14 PM   
	
		
	 
 
	
		 
		Radical Batz   
 
 
		
			Posting Freak 
			
			
			
 
			
	Posts: 953 
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RE: What is this error and where is it? 
  
			 
			
				thanks it's working now 
 I should stay more focused on my script, but yeah, thanks.
			
 
			
			
			
		  
	
 
 
	02-23-2014, 07:02 PM   
	
		
	 
 
	
		 
		FoodOnCrack   
 
 
		
			Junior Member 
			
			
			
 
			
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RE: What is this error and where is it? [SOLVED] 
  
			 
			
				 (02-23-2014, 05:59 PM) Badcat5550 Wrote:   I did the code right and it gets me an error! just great. well here is the code that i'm using for my map 
 
void OnStart() 
{ 
    AddUseItemCallback("", "Crowbar", "CrowbarDoor", "UseCrowbarOnDoor", true); 
    AddEntityCollideCallback("Joint", "AreaBreak", "BreakDoor", true, 1);     
} 
 
void UseCrowbarOnDoor(string &in asItem, string &in asEntity) 
{ 
    RemoveItem(asItem); 
    PlaySoundAtEntity("", "player_crouch.snt", "Player", 0.05, false); 
    AddTimer(asEntity, 0.2, "TimerPlaceCrowbar"); 
 
} 
 
void TimerPlaceCrowbar(string &in asTimer) 
{ 
    SetEntityActive("Joint", true); 
    PlaySoundAtEntity("", "puzzle_place_jar.snt", "asTimer", 0, false); 
} 
 
void BreakDoor("", string &in asChild, int alState) 
{ 
    SetEntityActive("Joint", false); 
    SetEntityActive("Broken", true); 
 
    SetSwingDoorLocked("CrowbarDoor", false, false); 
    SetSwingDoorClosed("CrowbarDoor", false, false); 
    SetSwingDoorDisableAutoClose("CrowbarDoor", true); 
 
    AddPropImpulse("CrowbarDoor", 0, 0, -3, "world"); 
 
    CreateParticleSystemAtEntity("", "ps_hit_wood.ps", "AreaEffect", false); 
    PlaySoundAtEntity("", "break_wood_metal", "AreaEffect", 0, false); 
 
    GiveSanityBoostSmall(); 
 
    PlayMusic("02_puzzle.ogg", false, 0.7, 0.1, 1, false); 
 
    AddTimer("",0.1,"TimerPushDoor"); 
} 
 
void TimerPushDoor(String &in asTimer) 
{ 
    AddPropImpulse("CrowbarDoor", 4, 2, -1, "world"); 
    AddTimer("", 1.1, "TimerDoorCanClose") 
} 
 
void TimerDoorCanClose(String &in asTimer) 
{ 
    SetSwingDoorDisableAutoClose("CrowbarDoor", false);         
}
 
ok well this is the error that it gets me when I load the map 
 
FATAL ERROR: Could not load script file 'custom_stories/Lifeless_The Abandon/maps/Mansion.hps'! 
 main (21, 16) : ERR  : Expected data type
 what does that even mean? 
 
can you guys help me and tell me If you can see where the error is pls, I really do understand some errors but not this one, what does "expected data type" even mean? pls help 
In a "void"  function line you want only   string &in  OR int alStates between the brackets. If i am correct,  "double quotes"  cause a crash in a void function line. 
Plus, a good way to solve the error is taking a look at the FATAL ERROR message, when it says (21, 16)  it gives the location of the error in your script. So if you use Notepad++ or Geany, it says the row (21)  and the letter in the row (, 16) where the error is located.
Another good tip that i have is to look at 
http://wiki.frictionalgames.com/hpl2/amn..._functions  at the scripts which call a function. For example an collidecallback between you and a sript area, it will say under the line: Callback syntax: void MyFunc(string &in asName, int alCount) . The correct void function is always listed under the callback line so just copy paste that one 
.
			
 
			
			
			
		  
	
 
 
	02-23-2014, 08:05 PM