I already explained what you needed to do. Was that not clear enough?
(03-08-2014, 11:42 PM)Mudbill Wrote: As for making this particular scene, add a collision area event after going through that one door. Inside the event, force the player to look at the door using StartPlayerLookAt and possibly SetPlayerActive. Also use SetSwingDoorClosed and SetSwingDoorLocked to close and lock the door. Don't forget to call StopPlayerLookAt, possibly within the callback that is made in the last parameter of StartPlayerLookAt.
PS: You don't need to format your text as much as possible. It just makes it difficult to read.