Hello Thomas,
Well, what intrigued me about the game was the overall balance of
physics, lighting, problem solving depth, and level design.
To show you my stuff, here is two screenshots from -Dusk-.
You see, I very well can create some "good" lighting to a degree here.
My physics system is pretty great too. You can pick stuff up and move
them around as well. It's just that I just want to know some of the tools
and things you used that allowed you to make Penumbra so great.
Also, if you had a special program from light mapping, could you mention them?
I don't have as well of a light mapping quality with what
I've got and I'm really trying to aim for something that looks like this.
So basically, I'm asking for the core software and design of it all.
Thanks Again
Dave