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Script Help Unlock Door by picking up the lantern [Solved]
ShipinShen Offline
Junior Member

Posts: 23
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Joined: Apr 2014
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#1
Unlock Door by picking up the lantern [Solved]

Hey, does anyone know how to unlock a door by picking up the lantern ?

Thanks for the help Smile

ShipinShen - YouTube
(This post was last modified: 04-21-2014, 12:08 PM by ShipinShen.)
04-21-2014, 03:24 AM
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Romulator Offline
Not Tech Support ;-)

Posts: 3,628
Threads: 63
Joined: Jan 2013
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#2
RE: Unlock Door by picking up the lantern

Firstly, FrictionalGames did do this in their second map, so it would be a good idea to look at how they did it Smile
Search up in the 01_old_archives.hps code for "//BEGIN PICK LANTERN & OIL//"

If you still can't figure it out, let us know where you're getting stuck! (While we can help just by giving code, it's still a good idea to learn about doing these things through looking at other code) Smile

Discord: Romulator#0001
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(This post was last modified: 04-21-2014, 03:31 AM by Romulator.)
04-21-2014, 03:30 AM
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ShipinShen Offline
Junior Member

Posts: 23
Threads: 7
Joined: Apr 2014
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#3
RE: Unlock Door by picking up the lantern

(04-21-2014, 03:30 AM)Romulator Wrote: Firstly, FrictionalGames did do this in their second map, so it would be a good idea to look at how they did it Smile
Search up in the 01_old_archives.hps code for "//BEGIN PICK LANTERN & OIL//"

If you still can't figure it out, let us know where you're getting stuck! (While we can help just by giving code, it's still a good idea to learn about doing these things through looking at other code) Smile

sure its better to learn things from other codes, but i saw these.. its to high for me, because i think i dont need some if-statements.. also i dont understand this part Big Grin

ShipinShen - YouTube
04-21-2014, 04:33 AM
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PutraenusAlivius Offline
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Posts: 4,713
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Joined: Dec 2012
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#4
RE: Unlock Door by picking up the lantern

Spoiler below!

PHP Code: (Select All)
void OnStart()
{
SetEntityCallbackFunc("Lantern""OpenDoor");
SetLocalVarInt("Door"0);
}

void OpenDoor(string &in asEntitystring &in type
{
AddLocalVarInt("Door"1);
CheckLocal();
}

void CheckLocal()
{
if (
GetLocalVarInt("Door") == 1)
{
SetSwingDoorLocked("DoorName"falsetrue);
}



"Veni, vidi, vici."
"I came, I saw, I conquered."
04-21-2014, 07:14 AM
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FlawlessHappiness Offline
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Posts: 3,980
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#5
RE: Unlock Door by picking up the lantern

Actually you don't need a single if-statement.
Just use an interaction-callback.

Think about it like a sentence:
When touching the lantern
---unlock the door.

Now this can be made into an if-statement like this:
When walking through area
---IF the player has the lantern
------unlock the door

Trying is the first step to success.
04-21-2014, 10:34 AM
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ShipinShen Offline
Junior Member

Posts: 23
Threads: 7
Joined: Apr 2014
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#6
RE: Unlock Door by picking up the lantern

(04-21-2014, 07:14 AM)SomethingRidiculous Wrote:
Spoiler below!

PHP Code: (Select All)
void OnStart()
{
SetEntityCallbackFunc("Lantern""OpenDoor");
SetLocalVarInt("Door"0);
}

void OpenDoor(string &in asEntitystring &in type
{
AddLocalVarInt("Door"1);
CheckLocal();
}

void CheckLocal()
{
if (
GetLocalVarInt("Door") == 1)
{
SetSwingDoorLocked("DoorName"falsetrue);
}



Thanks a lot man!

ShipinShen - YouTube
04-21-2014, 12:07 PM
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