I thought the same way Flaw*...
But i thought the person already haev tried that.. at least i should try the most ridicuous values as far from let the player launch trough walls
Yeah, he could give that a try as well..
As far as what i said... Just try what i told otherwise raise the values ( a LOT )
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About ; MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
That doesnt make the player NOT activate the script orso..
The script should Always work!
EVEN if the player is NOT active the functions will work. SetPlayerActive(false);